This sample demonstrates lightmap support for Entities.
The scene contains spheres that use different lit shaders. The scene also uses baked global illumination.
- In the Hierarchy, select the Subscene
- In the Inspector, click Open
- Go to: Window > Rendering > Lighting
- In the Scene tab, configure the lightmap settings, click Generate Lighting
- Save the scene and the Subscene, and then Close the Subscene