using UnityEditor; #if UNITY_2020_2_OR_NEWER && (UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX) using UnityEditor.OSXStandalone; #endif [InitializeOnLoad] class SetupProject { static SetupProject() { #if UNITY_2020_2_OR_NEWER && UNITY_EDITOR_OSX if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneOSX) UserBuildSettings.architecture = MacOSArchitecture.x64; #endif } }