using System; namespace BridgePattern { public class Hammer : IWeapon { private readonly IEnchantment _enchantment; public Hammer(IEnchantment enchantment) { _enchantment = enchantment; } public void Wield() { Console.WriteLine("The hammer is wielded."); _enchantment.OnActivate(); } public void Swing() { Console.WriteLine("The hammer is swinged."); _enchantment.Apply(); } public void Unwield() { Console.WriteLine("The hammer is unwielded."); _enchantment.OnDeactivate(); } public IEnchantment GetEnchantment() { return _enchantment; } } }