using Unity.Entities;
using Unity.Mathematics;
using Unity.NetCode;
using UnityEngine;
namespace Unity.NetCode.Samples
{
///
/// Authoring class used in the tests or in game scene. Add all the client-only components to the ghost prefab.
///
internal class ClientOnlyAuthoring : MonoBehaviour
{
}
///
/// Singleton component used to enable the client-only backup systems.
///
public struct EnableClientOnlyBackup : IComponentData
{
}
}