using Unity.Entities; using Unity.Mathematics; using Unity.NetCode; using UnityEngine; namespace Unity.NetCode.Samples { /// /// Authoring class used in the tests or in game scene. Add all the client-only components to the ghost prefab. /// internal class ClientOnlyAuthoring : MonoBehaviour { } /// /// Singleton component used to enable the client-only backup systems. /// public struct EnableClientOnlyBackup : IComponentData { } }