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state.h
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299 lines (228 loc) · 9.81 KB
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// Copyright Sebastian Jeckel 2017.
// Distributed under the Boost Software License, Version 1.0.
// (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#ifndef REACT_STATE_H_INCLUDED
#define REACT_STATE_H_INCLUDED
#pragma once
#include "react/detail/defs.h"
#include "react/api.h"
#include "react/group.h"
#include "react/common/ptrcache.h"
#include "react/detail/state_nodes.h"
#include <memory>
#include <tuple>
#include <type_traits>
#include <utility>
/*****************************************/ REACT_BEGIN /*****************************************/
///////////////////////////////////////////////////////////////////////////////////////////////////
/// State
///////////////////////////////////////////////////////////////////////////////////////////////////
template <typename S>
class State : protected REACT_IMPL::StateInternals<S>
{
public:
// Construct with explicit group
template <typename F, typename T1, typename ... Ts>
static State Create(const Group& group, F&& func, const State<T1>& dep1, const State<Ts>& ... deps)
{ return CreateFuncNode(group, std::forward<F>(func), dep1, deps ...); }
// Construct with implicit group
template <typename F, typename T1, typename ... Ts>
static State Create(F&& func, const State<T1>& dep1, const State<Ts>& ... deps)
{ return CreateFuncNode(dep1.GetGroup(), std::forward<F>(func), dep1, deps ...); }
// Construct with constant value
template <typename T>
static State Create(const Group& group, T&& init)
{ return CreateFuncNode(group, [value = std::move(init)] { return value; }); }
State() = default;
State(const State&) = default;
State& operator=(const State&) = default;
State(State&&) = default;
State& operator=(State&&) = default;
auto GetGroup() const -> const Group&
{ return this->GetNodePtr()->GetGroup(); }
auto GetGroup() -> Group&
{ return this->GetNodePtr()->GetGroup(); }
friend bool operator==(const State<S>& a, const State<S>& b)
{ return a.GetNodePtr() == b.GetNodePtr(); }
friend bool operator!=(const State<S>& a, const State<S>& b)
{ return !(a == b); }
friend auto GetInternals(State<S>& s) -> REACT_IMPL::StateInternals<S>&
{ return s; }
friend auto GetInternals(const State<S>& s) -> const REACT_IMPL::StateInternals<S>&
{ return s; }
protected:
State(std::shared_ptr<REACT_IMPL::StateNode<S>>&& nodePtr) :
State::StateInternals( std::move(nodePtr) )
{ }
private:
template <typename F, typename T1, typename ... Ts>
static auto CreateFuncNode(const Group& group, F&& func, const State<T1>& dep1, const State<Ts>& ... deps) -> decltype(auto)
{
using REACT_IMPL::StateFuncNode;
using REACT_IMPL::SameGroupOrLink;
return std::make_shared<StateFuncNode<S, typename std::decay<F>::type, T1, Ts ...>>(
group, std::forward<F>(func), SameGroupOrLink(group, dep1), SameGroupOrLink(group, deps) ...);
}
template <typename RET, typename NODE, typename ... ARGS>
friend RET impl::CreateWrappedNode(ARGS&& ... args);
};
///////////////////////////////////////////////////////////////////////////////////////////////////
/// StateVar
///////////////////////////////////////////////////////////////////////////////////////////////////
template <typename S>
class StateVar : public State<S>
{
public:
// Construct with group + default
static StateVar Create(const Group& group)
{ return CreateVarNode(group); }
// Construct with group + value
template <typename T>
static StateVar Create(const Group& group, T&& value)
{ return CreateVarNode(group, std::forward<T>(value)); }
StateVar() = default;
StateVar(const StateVar&) = default;
StateVar& operator=(const StateVar&) = default;
StateVar(StateVar&&) = default;
StateVar& operator=(StateVar&&) = default;
void Set(const S& newValue)
{ SetValue(newValue); }
void Set(S&& newValue)
{ SetValue(std::move(newValue)); }
template <typename F>
void Modify(const F& func)
{ ModifyValue(func); }
friend bool operator==(const StateVar<S>& a, StateVar<S>& b)
{ return a.GetNodePtr() == b.GetNodePtr(); }
friend bool operator!=(const StateVar<S>& a, StateVar<S>& b)
{ return !(a == b); }
S* operator->()
{ return &this->Value(); }
protected:
StateVar(std::shared_ptr<REACT_IMPL::StateNode<S>>&& nodePtr) :
StateVar::State( std::move(nodePtr) )
{ }
private:
static auto CreateVarNode(const Group& group) -> decltype(auto)
{
using REACT_IMPL::StateVarNode;
return std::make_shared<StateVarNode<S>>(group);
}
template <typename T>
static auto CreateVarNode(const Group& group, T&& value) -> decltype(auto)
{
using REACT_IMPL::StateVarNode;
return std::make_shared<StateVarNode<S>>(group, std::forward<T>(value));
}
template <typename T>
void SetValue(T&& newValue)
{
using REACT_IMPL::NodeId;
using VarNodeType = REACT_IMPL::StateVarNode<S>;
VarNodeType* castedPtr = static_cast<VarNodeType*>(this->GetNodePtr().get());
NodeId nodeId = castedPtr->GetNodeId();
auto& graphPtr = GetInternals(this->GetGroup()).GetGraphPtr();
graphPtr->PushInput(nodeId, [castedPtr, &newValue] { castedPtr->SetValue(std::forward<T>(newValue)); });
}
template <typename F>
void ModifyValue(const F& func)
{
using REACT_IMPL::NodeId;
using VarNodeType = REACT_IMPL::StateVarNode<S>;
VarNodeType* castedPtr = static_cast<VarNodeType*>(this->GetNodePtr().get());
NodeId nodeId = castedPtr->GetNodeId();
auto& graphPtr = GetInternals(this->GetGroup()).GetGraphPtr();
graphPtr->PushInput(nodeId, [castedPtr, &func] { castedPtr->ModifyValue(func); });
}
};
///////////////////////////////////////////////////////////////////////////////////////////////////
/// StateSlotBase
///////////////////////////////////////////////////////////////////////////////////////////////////
template <typename S>
class StateSlot : public State<S>
{
public:
// Construct with explicit group
static StateSlot Create(const Group& group, const State<S>& input)
{ return CreateSlotNode(group, input); }
// Construct with implicit group
static StateSlot Create(const State<S>& input)
{ return CreateSlotNode(input.GetGroup(), input); }
StateSlot() = default;
StateSlot(const StateSlot&) = default;
StateSlot& operator=(const StateSlot&) = default;
StateSlot(StateSlot&&) = default;
StateSlot& operator=(StateSlot&&) = default;
void Set(const State<S>& newInput)
{ SetSlotInput(newInput); }
protected:
StateSlot(std::shared_ptr<REACT_IMPL::StateNode<S>>&& nodePtr) :
StateSlot::State( std::move(nodePtr) )
{ }
private:
static auto CreateSlotNode(const Group& group, const State<S>& input) -> decltype(auto)
{
using REACT_IMPL::StateSlotNode;
using REACT_IMPL::SameGroupOrLink;
return std::make_shared<StateSlotNode<S>>(group, SameGroupOrLink(group, input));
}
void SetSlotInput(const State<S>& newInput)
{
using REACT_IMPL::NodeId;
using REACT_IMPL::StateSlotNode;
using REACT_IMPL::SameGroupOrLink;
auto* castedPtr = static_cast<StateSlotNode<S>*>(this->GetNodePtr().get());
NodeId nodeId = castedPtr->GetInputNodeId();
auto& graphPtr = GetInternals(this->GetGroup()).GetGraphPtr();
graphPtr->PushInput(nodeId, [this, castedPtr, &newInput] { castedPtr->SetInput(SameGroupOrLink(GetGroup(), newInput)); });
}
};
///////////////////////////////////////////////////////////////////////////////////////////////////
/// StateLink
///////////////////////////////////////////////////////////////////////////////////////////////////
template <typename S>
class StateLink : public State<S>
{
public:
// Construct with group
static StateLink Create(const Group& group, const State<S>& input)
{ return GetOrCreateLinkNode(group, input); }
StateLink() = default;
StateLink(const StateLink&) = default;
StateLink& operator=(const StateLink&) = default;
StateLink(StateLink&&) = default;
StateLink& operator=(StateLink&&) = default;
protected:
StateLink(std::shared_ptr<REACT_IMPL::StateNode<S>>&& nodePtr) :
StateLink::State( std::move(nodePtr) )
{ }
private:
static auto GetOrCreateLinkNode(const Group& group, const State<S>& input) -> decltype(auto)
{
using REACT_IMPL::StateLinkNode;
using REACT_IMPL::IReactNode;
using REACT_IMPL::ReactGraph;
IReactNode* k = GetInternals(input).GetNodePtr().get();
ReactGraph::LinkCache& linkCache = GetInternals(group).GetGraphPtr()->GetLinkCache();
std::shared_ptr<IReactNode> nodePtr = linkCache.LookupOrCreate(k, [&]
{
auto nodePtr = std::make_shared<StateLinkNode<S>>(group, input);
nodePtr->SetWeakSelfPtr(std::weak_ptr<StateLinkNode<S>>{ nodePtr });
return std::static_pointer_cast<IReactNode>(nodePtr);
});
return std::static_pointer_cast<StateLinkNode<S>>(nodePtr);
}
};
///////////////////////////////////////////////////////////////////////////////////////////////////
/// CreateRef
///////////////////////////////////////////////////////////////////////////////////////////////////
template <typename S>
auto CreateRef(const State<S>& state) -> State<Ref<S>>
{
using REACT_IMPL::StateRefNode;
using REACT_IMPL::CreateWrappedNode;
return CreateWrappedNode<State<Ref<S>>, StateRefNode<S>>(state.GetGroup(), state);
}
/******************************************/ REACT_END /******************************************/
#endif // REACT_STATE_H_INCLUDED