-
-
Notifications
You must be signed in to change notification settings - Fork 404
Expand file tree
/
Copy pathsocket_server_udp.cpp
More file actions
143 lines (123 loc) · 3.84 KB
/
Copy pathsocket_server_udp.cpp
File metadata and controls
143 lines (123 loc) · 3.84 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
#include "socket_server_udp.h"
///////////////////////////////
/////////// WINDOWS ///////////
//////////////////////////////
#ifdef _WIN32
#pragma comment(lib, "Ws2_32.lib")
#pragma comment(lib, "Mswsock.lib")
#pragma comment(lib, "AdvApi32.lib")
SocketServerUDP::SocketServerUDP (int local_port)
{
this->local_port = local_port;
server_socket = INVALID_SOCKET;
memset (&server_addr, 0, sizeof (server_addr));
wsa_initialized = false;
}
int SocketServerUDP::bind ()
{
if (wsa_initialized)
{
return (int)SocketServerUDPReturnCodes::SOCKET_ALREADY_CREATED_ERROR;
}
WSADATA wsadata;
int res = WSAStartup (MAKEWORD (2, 2), &wsadata);
if (res != 0)
{
return (int)SocketServerUDPReturnCodes::WSA_STARTUP_ERROR;
}
wsa_initialized = false;
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons (local_port);
server_addr.sin_addr.s_addr = htonl (INADDR_ANY);
server_socket = socket (AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (server_socket == INVALID_SOCKET)
{
return (int)SocketServerUDPReturnCodes::CREATE_SOCKET_ERROR;
}
if (::bind (server_socket, (const struct sockaddr *)&server_addr, sizeof (server_addr)) != 0)
{
return (int)SocketServerUDPReturnCodes::BIND_ERROR;
}
// ensure that library will not hang in blocking recv/send call
DWORD timeout = 3000;
DWORD value = 1;
setsockopt (server_socket, SOL_SOCKET, SO_RCVTIMEO, (char *)&timeout, sizeof (timeout));
setsockopt (server_socket, SOL_SOCKET, SO_SNDTIMEO, (char *)&timeout, sizeof (timeout));
return (int)SocketServerUDPReturnCodes::STATUS_OK;
}
int SocketServerUDP::recv (void *data, int size)
{
struct sockaddr_in client_addr;
memset (&client_addr, 0, sizeof (client_addr));
socklen_t len = sizeof (client_addr);
int res =
recvfrom (server_socket, (char *)data, size, 0, (struct sockaddr *)&client_addr, &len);
if (res == SOCKET_ERROR)
{
return -1;
}
return res;
}
void SocketServerUDP::close ()
{
if (server_socket != INVALID_SOCKET)
{
closesocket (server_socket);
server_socket = INVALID_SOCKET;
}
if (wsa_initialized)
{
WSACleanup ();
wsa_initialized = false;
}
}
///////////////////////////////
//////////// UNIX /////////////
///////////////////////////////
#else
#include <netinet/in.h>
#include <netinet/tcp.h>
SocketServerUDP::SocketServerUDP (int local_port)
{
this->local_port = local_port;
server_socket = -1;
memset (&server_addr, 0, sizeof (server_addr));
}
int SocketServerUDP::bind ()
{
server_socket = socket (AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (server_socket < 0)
{
return (int)SocketServerUDPReturnCodes::CREATE_SOCKET_ERROR;
}
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons (local_port);
server_addr.sin_addr.s_addr = htonl (INADDR_ANY);
if (::bind (server_socket, (const struct sockaddr *)&server_addr, sizeof (server_addr)) != 0)
{
return (int)SocketServerUDPReturnCodes::BIND_ERROR;
}
// ensure that library will not hang in blocking recv/send call
struct timeval tv;
tv.tv_sec = 3;
tv.tv_usec = 0;
setsockopt (server_socket, SOL_SOCKET, SO_RCVTIMEO, (const char *)&tv, sizeof (tv));
setsockopt (server_socket, SOL_SOCKET, SO_SNDTIMEO, (const char *)&tv, sizeof (tv));
return (int)SocketServerUDPReturnCodes::STATUS_OK;
}
int SocketServerUDP::recv (void *data, int size)
{
struct sockaddr_in client_addr;
memset (&client_addr, 0, sizeof (client_addr));
socklen_t len = (socklen_t)sizeof (client_addr);
return recvfrom (server_socket, (char *)data, size, 0, (struct sockaddr *)&client_addr, &len);
}
void SocketServerUDP::close ()
{
if (server_socket != -1)
{
::close (server_socket);
server_socket = -1;
}
}
#endif