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BasicComposition.cpp
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190 lines (143 loc) · 4.6 KB
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// Copyright Sebastian Jeckel 2014.
// Distributed under the Boost Software License, Version 1.0.
// (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#include <iostream>
#include <string>
#include <utility>
#include "react/Domain.h"
#include "react/Signal.h"
#include "react/Event.h"
#include "react/Observer.h"
///////////////////////////////////////////////////////////////////////////////////////////////////
/// Example 1 - Reactive class members
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace example1
{
using namespace std;
using namespace react;
REACTIVE_DOMAIN(D, sequential)
class Shape
{
public:
USING_REACTIVE_DOMAIN(D)
VarSignalT<int> Width = MakeVar<D>(0);
VarSignalT<int> Height = MakeVar<D>(0);
SignalT<int> Size = Width * Height;
EventSourceT<> HasMoved = MakeEventSource<D>();
};
void Run()
{
cout << "Example 1 - Reactive class members" << endl;
Shape myShape;
Observe(myShape.Size, [] (int newValue) {
cout << "Size changed to " << newValue << endl;
});
DoTransaction<D>([&] {
myShape.Width <<= 4;
myShape.Height <<= 4;
}); // output: Size changed to 16
cout << endl;
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////
/// Example 2 - Signals of references
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace example2
{
using namespace std;
using namespace react;
REACTIVE_DOMAIN(D, sequential)
class Company
{
public:
const char* Name;
Company(const char* name) :
Name( name )
{}
// Note: To be used as a signal value type,
// values of the type must be comparable
bool operator==(const Company& other) const
{
return this == &other;
}
};
class Employee
{
public:
USING_REACTIVE_DOMAIN(D)
VarSignalT<Company&> MyCompany;
Employee(Company& company) :
MyCompany( MakeVar<D>(ref(company)) )
{}
};
void Run()
{
cout << "Example 2 - Signals of references" << endl;
Company company1( "MetroTec" );
Company company2( "ACME" );
Employee bob( company1 );
Observe(bob.MyCompany, [] (const Company& company) {
cout << "Bob works for " << company.Name << endl;
});
bob.MyCompany <<= ref(company2); // output: Bob now works for ACME
cout << endl;
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////
/// Example 3 - Dynamic signal references
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace example3
{
using namespace std;
using namespace react;
REACTIVE_DOMAIN(D, sequential)
class Company
{
public:
USING_REACTIVE_DOMAIN(D)
VarSignalT<string> Name;
Company(const char* name) :
Name( MakeVar<D>(string( name )) )
{}
bool operator==(const Company& other) const
{
return this == &other;
}
};
class Employee
{
public:
USING_REACTIVE_DOMAIN(D)
VarSignalT<Company&> MyCompany;
Employee(Company& company) :
MyCompany( MakeVar<D>(ref(company)) )
{}
};
void Run()
{
cout << "Example 3 - Dynamic signal references" << endl;
Company company1( "MetroTec" );
Company company2( "ACME" );
Employee alice( company1 );
auto obs = Observe(
REACTIVE_REF(alice.MyCompany, Name),
[] (const string& name) {
cout << "Alice now works for " << name << endl;
});
company1.Name <<= string( "ModernTec" ); // output: Alice now works for ModernTec
alice.MyCompany <<= ref(company2); // output: Alice now works for ACME
company2.Name <<= string( "A.C.M.E." ); // output: Alice now works for A.C.M.E.
cout << endl;
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////
/// Run examples
///////////////////////////////////////////////////////////////////////////////////////////////////
int main()
{
example1::Run();
example2::Run();
example3::Run();
return 0;
}