Skip to content

Latest commit

 

History

History
 
 

README.md

MatrixPrevious

This sample demonstrates how to move multiple Entities and support for HDRP Motion Vectors making Entities react correctly to Motion Blur

What does it show?

The scene contains sphere GameObjects parented to Balls GameObject. Each sphere contains Sphere Id Authoring component attached which gets used by StressTestScenes/BigBatches/MoveBallsSystem.cs script iterating through each sphere id and translating all sphere entities each frame.

How to use this sample scene?

  1. In the Hierarchy, select any Sphere parented to Balls GameObject
  2. In the Inspector, note that ConvertToEntity and the Sphere ID Authoring components are attached
  3. Enter Play mode. All spheres are converted to Entities and change their position with a trail of Motion Blur