This sample demonstrates transparent entities ordering.
This scene contains a lot of semi-transparent cubes, which need to be rendered in a back-to-front order for
correct results. The Entities Graphics package supports this via the DepthSorted_Tag tag component, which
is automatically added to Entities with a transparent Material when the Entity is baked.
- In the Hierarchy, make sure the Subscene is closed
- Go to: Window > Entities > Hierarchy
- Select one of the Entities in the bottom level of the hierarchy
- Observe that the Entity should have the
DepthSorted_Tagtag component