# RenderMeshUtilityExample This sample demonstrates the new `RenderMeshUtility.AddComponents` API and how to do color setting via runtime created materials and material property setting. ## What does it show? The AddComponentsExample script shows how to use `RenderMeshUtility.AddComponents` to create a base entity and then instantiate that entity many times in a Burst job. ## How to use this sample scene? 1. In the Hierarchy, select Spawner 2. In the Inspector, configure settings 3. Hit play ## More information For more information about RenderMeshUtility and run time entity creation, see the [Runtime entity creation](https://docs.unity3d.com/Packages/com.unity.entities.graphics@1.0/manual/runtime-entity-creation.html) documentation.