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Algorithm.h
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236 lines (200 loc) · 6.93 KB
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// Copyright Sebastian Jeckel 2014.
// Distributed under the Boost Software License, Version 1.0.
// (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#ifndef REACT_ALGORITHM_H_INCLUDED
#define REACT_ALGORITHM_H_INCLUDED
#pragma once
#include "react/detail/Defs.h"
#include <memory>
#include <type_traits>
#include <utility>
#include "react/detail/graph/AlgorithmNodes.h"
/*****************************************/ REACT_BEGIN /*****************************************/
///////////////////////////////////////////////////////////////////////////////////////////////////
/// Forward declarations
///////////////////////////////////////////////////////////////////////////////////////////////////
template <typename D, typename S>
class Signal;
template <typename D, typename S>
class VarSignal;
template <typename D, typename E>
class Events;
template <typename D, typename E>
class EventSource;
enum class Token;
template <typename D, typename ... TValues>
class SignalPack;
///////////////////////////////////////////////////////////////////////////////////////////////////
/// Hold - Hold the most recent event in a signal
///////////////////////////////////////////////////////////////////////////////////////////////////
template
<
typename D,
typename V,
typename T = typename std::decay<V>::type
>
auto Hold(const Events<D,T>& events, V&& init)
-> Signal<D,T>
{
using REACT_IMPL::HoldNode;
return Signal<D,T>(
std::make_shared<HoldNode<D,T>>(
std::forward<V>(init), GetNodePtr(events)));
}
///////////////////////////////////////////////////////////////////////////////////////////////////
/// Monitor - Emits value changes of target signal
///////////////////////////////////////////////////////////////////////////////////////////////////
template
<
typename D,
typename S
>
auto Monitor(const Signal<D,S>& target)
-> Events<D,S>
{
using REACT_IMPL::MonitorNode;
return Events<D,S>(
std::make_shared<MonitorNode<D, S>>(
GetNodePtr(target)));
}
///////////////////////////////////////////////////////////////////////////////////////////////////
/// Iterate - Iteratively combines signal value with values from event stream
///////////////////////////////////////////////////////////////////////////////////////////////////
template
<
typename D,
typename E,
typename V,
typename FIn,
typename S = typename std::decay<V>::type
>
auto Iterate(const Events<D,E>& events, V&& init, FIn&& func)
-> Signal<D,S>
{
using REACT_IMPL::IterateNode;
using REACT_IMPL::IterateByRefNode;
using F = typename std::decay<FIn>::type;
using R = typename std::result_of<FIn(E,S&)>::type;
using TNode = typename std::conditional<
std::is_same<void,R>::value,
IterateByRefNode<D,S,E,F>,
IterateNode<D,S,E,F>
>::type;
return Signal<D,S>(
std::make_shared<TNode>(
std::forward<V>(init), GetNodePtr(events), std::forward<FIn>(func)));
}
///////////////////////////////////////////////////////////////////////////////////////////////////
/// Iterate - Synced
///////////////////////////////////////////////////////////////////////////////////////////////////
template
<
typename D,
typename E,
typename V,
typename FIn,
typename ... TDepValues,
typename S = typename std::decay<V>::type
>
auto Iterate(const Events<D,E>& events, V&& init,
const SignalPack<D,TDepValues...>& depPack, FIn&& func)
-> Signal<D,S>
{
using REACT_IMPL::SyncedIterateNode;
using REACT_IMPL::SyncedIterateByRefNode;
using F = typename std::decay<FIn>::type;
using R = typename std::result_of<FIn(E,S&,TDepValues...)>::type;
using TNode = typename std::conditional<
std::is_same<void,R>::value,
SyncedIterateByRefNode<D,S,E,F,TDepValues ...>,
SyncedIterateNode<D,S,E,F,TDepValues ...>
>::type;
struct NodeBuilder_
{
NodeBuilder_(const Events<D,E>& source, V&& init, FIn&& func) :
MySource( source ),
MyInit( std::forward<V>(init) ),
MyFunc( std::forward<FIn>(func) )
{}
auto operator()(const Signal<D,TDepValues>& ... deps)
-> Signal<D,S>
{
return Signal<D,S>(
std::make_shared<TNode>(
std::forward<V>(MyInit), GetNodePtr(MySource),
std::forward<FIn>(MyFunc), GetNodePtr(deps) ...));
}
const Events<D,E>& MySource;
V MyInit;
FIn MyFunc;
};
return REACT_IMPL::apply(
NodeBuilder_( events, std::forward<V>(init), std::forward<FIn>(func) ),
depPack.Data);
}
///////////////////////////////////////////////////////////////////////////////////////////////////
/// Snapshot - Sets signal value to value of other signal when event is received
///////////////////////////////////////////////////////////////////////////////////////////////////
template
<
typename D,
typename S,
typename E
>
auto Snapshot(const Events<D,E>& trigger, const Signal<D,S>& target)
-> Signal<D,S>
{
using REACT_IMPL::SnapshotNode;
return Signal<D,S>(
std::make_shared<SnapshotNode<D,S,E>>(
GetNodePtr(target), GetNodePtr(trigger)));
}
///////////////////////////////////////////////////////////////////////////////////////////////////
/// Pulse - Emits value of target signal when event is received
///////////////////////////////////////////////////////////////////////////////////////////////////
template
<
typename D,
typename S,
typename E
>
auto Pulse(const Events<D,E>& trigger, const Signal<D,S>& target)
-> Events<D,S>
{
using REACT_IMPL::PulseNode;
return Events<D,S>(
std::make_shared<PulseNode<D,S,E>>(
GetNodePtr(target), GetNodePtr(trigger)));
}
///////////////////////////////////////////////////////////////////////////////////////////////////
/// Changed - Emits token when target signal was changed
///////////////////////////////////////////////////////////////////////////////////////////////////
template
<
typename D,
typename S
>
auto Changed(const Signal<D,S>& target)
-> Events<D,Token>
{
return Monitor(target).Tokenize();
}
///////////////////////////////////////////////////////////////////////////////////////////////////
/// ChangedTo - Emits token when target signal was changed to value
///////////////////////////////////////////////////////////////////////////////////////////////////
template
<
typename D,
typename V,
typename S = typename std::decay<V>::type
>
auto ChangedTo(const Signal<D,S>& target, V&& value)
-> Events<D,Token>
{
return Monitor(target)
.Filter([=] (const S& v) { return v == value; })
.Tokenize();
}
/******************************************/ REACT_END /******************************************/
#endif // REACT_ALGORITHM_H_INCLUDED