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// Copyright Sebastian Jeckel 2017.
// Distributed under the Boost Software License, Version 1.0.
// (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#ifndef REACT_ALGORITHM_H_INCLUDED
#define REACT_ALGORITHM_H_INCLUDED
#pragma once
#include "react/detail/defs.h"
#include <memory>
#include <type_traits>
#include <utility>
#include "react/api.h"
#include "react/state.h"
#include "react/event.h"
#include "react/detail/algorithm_nodes.h"
/*****************************************/ REACT_BEGIN /*****************************************/
///////////////////////////////////////////////////////////////////////////////////////////////////
/// Holds the most recent event in a state
///////////////////////////////////////////////////////////////////////////////////////////////////
template <typename T, typename E>
auto Hold(const Group& group, T&& initialValue, const Event<E>& evnt) -> State<E>
{
using REACT_IMPL::HoldNode;
using REACT_IMPL::SameGroupOrLink;
using REACT_IMPL::CreateWrappedNode;
return CreateWrappedNode<State<E>, HoldNode<E>>(
group, std::forward<T>(initialValue), SameGroupOrLink(group, evnt));
}
template <typename T, typename E>
auto Hold(T&& initialValue, const Event<E>& evnt) -> State<E>
{ return Hold(evnt.GetGroup(), std::forward<T>(initialValue), evnt); }
///////////////////////////////////////////////////////////////////////////////////////////////////
/// Emits value changes of target state.
///////////////////////////////////////////////////////////////////////////////////////////////////
template <typename S>
auto Monitor(const Group& group, const State<S>& state) -> Event<S>
{
using REACT_IMPL::MonitorNode;
using REACT_IMPL::SameGroupOrLink;
using REACT_IMPL::CreateWrappedNode;
return CreateWrappedNode<Event<S>, MonitorNode<S>>(
group, SameGroupOrLink(group, state));
}
template <typename S>
auto Monitor(const State<S>& state) -> Event<S>
{ return Monitor(state.GetGroup(), state); }
///////////////////////////////////////////////////////////////////////////////////////////////////
/// Iteratively combines state value with values from event stream (aka Fold)
///////////////////////////////////////////////////////////////////////////////////////////////////
template <typename S, typename T, typename F, typename E>
auto Iterate(const Group& group, T&& initialValue, F&& func, const Event<E>& evnt) -> State<S>
{
using REACT_IMPL::IterateNode;
using REACT_IMPL::SameGroupOrLink;
using REACT_IMPL::CreateWrappedNode;
using FuncType = typename std::decay<F>::type;
return CreateWrappedNode<State<S>, IterateNode<S, FuncType, E>>(
group, std::forward<T>(initialValue), std::forward<F>(func), SameGroupOrLink(group, evnt));
}
template <typename S, typename T, typename F, typename E>
auto IterateByRef(const Group& group, T&& initialValue, F&& func, const Event<E>& evnt) -> State<S>
{
using REACT_IMPL::IterateByRefNode;
using REACT_IMPL::SameGroupOrLink;
using REACT_IMPL::CreateWrappedNode;
using FuncType = typename std::decay<F>::type;
return CreateWrappedNode<State<S>, IterateByRefNode<S, FuncType, E>>(
group, std::forward<T>(initialValue), std::forward<F>(func), SameGroupOrLink(group, evnt));
}
template <typename S, typename T, typename F, typename E>
auto Iterate(T&& initialValue, F&& func, const Event<E>& evnt) -> State<S>
{ return Iterate<S>(evnt.GetGroup(), std::forward<T>(initialValue), std::forward<F>(func), evnt); }
template <typename S, typename T, typename F, typename E>
auto IterateByRef(T&& initialValue, F&& func, const Event<E>& evnt) -> State<S>
{ return IterateByRef<S>(evnt.GetGroup(), std::forward<T>(initialValue), std::forward<F>(func), evnt); }
///////////////////////////////////////////////////////////////////////////////////////////////////
/// Iterate - Synced
///////////////////////////////////////////////////////////////////////////////////////////////////
template <typename S, typename T, typename F, typename E, typename ... Us>
auto Iterate(const Group& group, T&& initialValue, F&& func, const Event<E>& evnt, const State<Us>& ... states) -> State<S>
{
using REACT_IMPL::SyncedIterateNode;
using REACT_IMPL::SameGroupOrLink;
using REACT_IMPL::CreateWrappedNode;
using FuncType = typename std::decay<F>::type;
return CreateWrappedNode<State<S>, SyncedIterateNode<S, FuncType, E, Us ...>>(
group, std::forward<T>(initialValue), std::forward<F>(func), SameGroupOrLink(group, evnt), SameGroupOrLink(group, states) ...);
}
template <typename S, typename T, typename F, typename E, typename ... Us>
auto IterateByRef(const Group& group, T&& initialValue, F&& func, const Event<E>& evnt, const State<Us>& ... states) -> State<S>
{
using REACT_IMPL::SyncedIterateByRefNode;
using REACT_IMPL::SameGroupOrLink;
using REACT_IMPL::CreateWrappedNode;
using FuncType = typename std::decay<F>::type;
return CreateWrappedNode<State<S>, SyncedIterateByRefNode<S, FuncType, E, Us ...>>(
group, std::forward<T>(initialValue), std::forward<F>(func), SameGroupOrLink(group, evnt), SameGroupOrLink(group, states) ...);
}
template <typename S, typename T, typename F, typename E, typename ... Us>
auto Iterate(T&& initialValue, F&& func, const Event<E>& evnt, const State<Us>& ... states) -> State<S>
{ return Iterate<S>(evnt.GetGroup(), std::forward<T>(initialValue), std::forward<F>(func), evnt, states ...); }
template <typename S, typename T, typename F, typename E, typename ... Us>
auto IterateByRef(T&& initialValue, F&& func, const Event<E>& evnt, const State<Us>& ... states) -> State<S>
{ return IterateByRef<S>(evnt.GetGroup(), std::forward<T>(initialValue), std::forward<F>(func), evnt, states ...); }
///////////////////////////////////////////////////////////////////////////////////////////////////
/// Snapshot - Sets state value to value of other state when event is received
///////////////////////////////////////////////////////////////////////////////////////////////////
template <typename S, typename E>
auto Snapshot(const Group& group, const State<S>& state, const Event<E>& evnt) -> State<S>
{
using REACT_IMPL::SnapshotNode;
using REACT_IMPL::SameGroupOrLink;
using REACT_IMPL::CreateWrappedNode;
return CreateWrappedNode<State<S>, SnapshotNode<S, E>>(
group, SameGroupOrLink(group, state), SameGroupOrLink(group, evnt));
}
template <typename S, typename E>
auto Snapshot(const State<S>& state, const Event<E>& evnt) -> State<S>
{ return Snapshot(state.GetGroup(), state, evnt); }
///////////////////////////////////////////////////////////////////////////////////////////////////
/// Pulse - Emits value of target state when event is received
///////////////////////////////////////////////////////////////////////////////////////////////////
template <typename S, typename E>
auto Pulse(const Group& group, const State<S>& state, const Event<E>& evnt) -> Event<S>
{
using REACT_IMPL::PulseNode;
using REACT_IMPL::SameGroupOrLink;
using REACT_IMPL::CreateWrappedNode;
return CreateWrappedNode<Event<S>, PulseNode<S, E>>(
group, SameGroupOrLink(group, state), SameGroupOrLink(group, evnt));
}
template <typename S, typename E>
auto Pulse(const State<S>& state, const Event<E>& evnt) -> Event<S>
{ return Pulse(state.GetGroup(), state, evnt); }
///////////////////////////////////////////////////////////////////////////////////////////////////
/// Flatten
///////////////////////////////////////////////////////////////////////////////////////////////////
template <typename S, template <typename> class TState,
typename = std::enable_if_t<std::is_base_of_v<State<S>, TState<S>>>>
auto Flatten(const Group& group, const State<TState<S>>& state) -> State<S>
{
using REACT_IMPL::FlattenStateNode;
using REACT_IMPL::SameGroupOrLink;
using REACT_IMPL::CreateWrappedNode;
return CreateWrappedNode<State<S>, FlattenStateNode<S, TState>>(group, SameGroupOrLink(group, state));
}
template <typename S, template <typename> class TState,
typename = std::enable_if_t<std::is_base_of_v<State<S>, TState<S>>>>
auto Flatten(const State<TState<S>>& state) -> State<S>
{ return Flatten(state.GetGroup(), state); }
///////////////////////////////////////////////////////////////////////////////////////////////////
/// FlattenList
///////////////////////////////////////////////////////////////////////////////////////////////////
template <template <typename ...> class TList, template <typename> class TState, typename V, typename ... TParams,
typename = std::enable_if_t<std::is_base_of_v<State<V>, TState<V>>>>
auto FlattenList(const Group& group, const State<TList<TState<V>, TParams ...>>& list) -> State<TList<V>>
{
using REACT_IMPL::FlattenStateListNode;
using REACT_IMPL::SameGroupOrLink;
using REACT_IMPL::CreateWrappedNode;
return CreateWrappedNode<State<TList<V>>, FlattenStateListNode<TList, TState, V, TParams ...>>(
group, SameGroupOrLink(group, list));
}
template <template <typename ...> class TList, template <typename> class TState, typename V, typename ... TParams,
typename = std::enable_if_t<std::is_base_of_v<State<V>, TState<V>>>>
auto FlattenList(const State<TList<TState<V>, TParams ...>>& list) -> State<TList<V>>
{ return FlattenList(list.GetGroup(), list); }
///////////////////////////////////////////////////////////////////////////////////////////////////
/// FlattenMap
///////////////////////////////////////////////////////////////////////////////////////////////////
template <template <typename ...> class TMap, template <typename> class TState, typename K, typename V, typename ... TParams,
typename = std::enable_if_t<std::is_base_of_v<State<V>, TState<V>>>>
auto FlattenMap(const Group& group, const State<TMap<K, TState<V>, TParams ...>>& map) -> State<TMap<K, V>>
{
using REACT_IMPL::FlattenStateMapNode;
using REACT_IMPL::SameGroupOrLink;
using REACT_IMPL::CreateWrappedNode;
return CreateWrappedNode<State<TMap<K, V>>, FlattenStateMapNode<TMap, TState, K, V, TParams ...>>(
group, SameGroupOrLink(group, map));
}
template <template <typename ...> class TMap, template <typename> class TState, typename K, typename V, typename ... TParams,
typename = std::enable_if_t<std::is_base_of_v<State<V>, TState<V>>>>
auto FlattenMap(const State<TMap<K, TState<V>, TParams ...>>& map) -> State<TMap<K, V>>
{ return FlattenMap(map.GetGroup(), map); }
///////////////////////////////////////////////////////////////////////////////////////////////////
/// Flattened
///////////////////////////////////////////////////////////////////////////////////////////////////
template <typename C>
class Flattened : public C
{
public:
using C::C;
Flattened(const C& base) :
C( base )
{ }
Flattened(const C& base, REACT_IMPL::FlattenedInitTag) :
C( base ),
initMode_( true )
{ }
Flattened(const C& base, REACT_IMPL::FlattenedInitTag, std::vector<REACT_IMPL::NodeId>&& emptyMemberIds) :
C( base ),
initMode_( true ),
memberIds_( std::move(emptyMemberIds) ) // This will be empty, but has pre-allocated storage. It's a tweak.
{ }
template <typename T>
Ref<T> Flatten(State<T>& signal)
{
if (initMode_)
memberIds_.push_back(GetInternals(signal).GetNodeId());
return GetInternals(signal).Value();
}
private:
bool initMode_ = false;
std::vector<REACT_IMPL::NodeId> memberIds_;
template <typename T, typename TFlat>
friend class impl::FlattenObjectNode;
};
///////////////////////////////////////////////////////////////////////////////////////////////////
/// FlattenObject
///////////////////////////////////////////////////////////////////////////////////////////////////
template <typename T, typename TFlat = typename T::Flat>
auto FlattenObject(const Group& group, const State<T>& obj) -> State<TFlat>
{
using REACT_IMPL::FlattenObjectNode;
using REACT_IMPL::SameGroupOrLink;
using REACT_IMPL::CreateWrappedNode;
return CreateWrappedNode<State<TFlat>, FlattenObjectNode<T, TFlat>>(group, obj);
}
template <typename T, typename TFlat = typename T::Flat>
auto FlattenObject(const State<T>& obj) -> State<TFlat>
{ return FlattenObject(obj.GetGroup(), obj); }
template <typename T, typename TFlat = typename T::Flat>
auto FlattenObject(const Group& group, const State<Ref<T>>& obj) -> State<TFlat>
{
using REACT_IMPL::FlattenObjectNode;
using REACT_IMPL::SameGroupOrLink;
using REACT_IMPL::CreateWrappedNode;
return CreateWrappedNode<State<TFlat>, FlattenObjectNode<Ref<T>, TFlat>>(group, obj);
}
template <typename T, typename TFlat = typename T::Flat>
auto FlattenObject(const State<Ref<T>>& obj) -> State<TFlat>
{ return FlattenObject(obj.GetGroup(), obj); }
/******************************************/ REACT_END /******************************************/
#endif // REACT_ALGORITHM_H_INCLUDED