using System;
using Unity.Collections;
using Unity.Entities;
using Unity.NetCode;
using Unity.Rendering;
using UnityEngine;
namespace Unity.NetCode.Samples.Common
{
///
/// Every NetworkId has its own unique Debug color. This system sets it.
///
[AlwaysSynchronizeSystem]
[RequireMatchingQueriesForUpdate]
[WorldSystemFilter(WorldSystemFilterFlags.Presentation)]
public partial class SetPlayerToDebugColorSystem : SystemBase
{
protected override void OnUpdate()
{
Entities.WithAll().WithChangeFilter().ForEach((ref URPMaterialPropertyBaseColor color, in GhostOwnerComponent ghostOwner) =>
{
color.Value = NetworkIdDebugColorUtility.Get(ghostOwner.NetworkId);
}).Run();
}
}
}