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106 lines (93 loc) · 3.31 KB
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using UnityEngine;
using UnityEngine.EventSystems;
using Unity.Mathematics;
namespace Unity.NetCode.Samples.Common
{
public class TouchInput : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IDragHandler
{
public enum KeyCode
{
Left = 0,
Right,
Up,
Down,
Space,
LeftStick,
RightStick,
NumKeys
}
public enum StickCode
{
LeftStick = 0,
RightStick,
NumSticks
}
private static bool[] ActiveKeys = new bool[(int) KeyCode.NumKeys];
private static float2[] StickOffsets = new float2[(int) StickCode.NumSticks];
public KeyCode Key;
StickCode Stick;
public static bool GetKey(KeyCode code)
{
return ActiveKeys[(int) code];
}
public static float2 GetStick(StickCode code)
{
return StickOffsets[(int) code];
}
void Start()
{
#if !UNITY_ANDROID && !UNITY_IOS
gameObject.SetActive(false);
#endif
ActiveKeys[(int) Key] = false;
Stick = StickCode.NumSticks;
if (Key == KeyCode.LeftStick)
Stick = StickCode.LeftStick;
if (Key == KeyCode.RightStick)
Stick = StickCode.RightStick;
if (Stick != StickCode.NumSticks)
StickOffsets[(int)Stick] = new float2(0,0);
}
public void OnPointerDown(PointerEventData eventData)
{
ActiveKeys[(int) Key] = true;
if (Stick != StickCode.NumSticks)
{
var child = gameObject.transform.GetChild(0).gameObject;
var rectTrans = child.transform as RectTransform;
rectTrans.position = eventData.position;
child.SetActive(true);
eventData.dragging = true;
OnDrag(eventData);
}
}
public void OnPointerUp(PointerEventData eventData)
{
ActiveKeys[(int) Key] = false;
if (Stick != StickCode.NumSticks)
gameObject.transform.GetChild(0).gameObject.SetActive(false);
}
public void OnDrag(PointerEventData eventData)
{
// Only handle the drag logic on the left/right sticks (this is also called when slightly dragging on a button)
if (Stick == StickCode.NumSticks)
return;
if (eventData.dragging)
{
var child = gameObject.transform.GetChild(0).gameObject;
var rectTrans = child.transform as RectTransform;
Vector3 delta = new Vector3(eventData.position.x, eventData.position.y, rectTrans.position.z) - rectTrans.position;
var maxLength = rectTrans.sizeDelta.x/2;
if (delta.sqrMagnitude > maxLength*maxLength)
{
delta.Normalize();
delta *= maxLength;
}
var stick = child.transform.GetChild(0).gameObject;
var stickRectTrans = stick.transform as RectTransform;
stickRectTrans.localPosition = delta;
StickOffsets[(int)Stick] = new float2(delta.x/maxLength,delta.y/maxLength);
}
}
}
}