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Copy pathRuntimeMeshComponentEditor.Build.cs
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54 lines (46 loc) · 1.41 KB
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// Copyright 2016-2020 Chris Conway (Koderz). All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class RuntimeMeshComponentEditor : ModuleRules
{
public RuntimeMeshComponentEditor(ReadOnlyTargetRules rules) : base(rules)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
// ... add private dependencies that you statically link with here ...
"Engine",
"Slate",
"SlateCore",
"RenderCore",
"RHI",
"NavigationSystem",
"UnrealEd",
"LevelEditor",
"PropertyEditor",
"RawMesh",
"AssetTools",
"AssetRegistry",
"Projects",
"EditorStyle",
"InputCore",
"RuntimeMeshComponent",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}