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GraphBase.h
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// Copyright Sebastian Jeckel 2014.
// Distributed under the Boost Software License, Version 1.0.
// (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#ifndef REACT_DETAIL_GRAPH_GRAPHBASE_H_INCLUDED
#define REACT_DETAIL_GRAPH_GRAPHBASE_H_INCLUDED
#pragma once
#include "react/detail/Defs.h"
#include <memory>
#include <utility>
#include "react/common/Util.h"
#include "react/common/Timing.h"
#include "react/common/Types.h"
#include "react/detail/IReactiveEngine.h"
#include "react/detail/ObserverBase.h"
/***************************************/ REACT_IMPL_BEGIN /**************************************/
///////////////////////////////////////////////////////////////////////////////////////////////////
/// WeightHint
///////////////////////////////////////////////////////////////////////////////////////////////////
enum class WeightHint
{
automatic,
light,
heavy
};
///////////////////////////////////////////////////////////////////////////////////////////////////
/// UpdateTimingPolicy
///////////////////////////////////////////////////////////////////////////////////////////////////
template
<
typename D,
long long threshold
>
class UpdateTimingPolicy :
private ConditionalTimer<threshold, D::uses_node_update_timer>
{
using ScopedTimer = typename UpdateTimingPolicy::ScopedTimer;
public:
class ScopedUpdateTimer : private ScopedTimer
{
public:
ScopedUpdateTimer(UpdateTimingPolicy& parent, const size_t& count) :
ScopedTimer( parent, count )
{}
};
void ResetUpdateThreshold() { this->Reset(); }
void ForceUpdateThresholdExceeded(bool v) { this->ForceThresholdExceeded(v); }
bool IsUpdateThresholdExceeded() const { return this->IsThresholdExceeded(); }
};
///////////////////////////////////////////////////////////////////////////////////////////////////
/// DepCounter
///////////////////////////////////////////////////////////////////////////////////////////////////
template <typename T>
struct CountHelper { static const int value = T::dependency_count; };
template <typename T>
struct CountHelper<std::shared_ptr<T>> { static const int value = 1; };
template <int N, typename... Args>
struct DepCounter;
template <>
struct DepCounter<0> { static int const value = 0; };
template <int N, typename First, typename... Args>
struct DepCounter<N, First, Args...>
{
static int const value =
CountHelper<typename std::decay<First>::type>::value + DepCounter<N-1,Args...>::value;
};
///////////////////////////////////////////////////////////////////////////////////////////////////
/// NodeBase
///////////////////////////////////////////////////////////////////////////////////////////////////
template <typename D>
class NodeBase :
public D::Policy::Engine::NodeT,
public UpdateTimingPolicy<D,500>
{
public:
using DomainT = D;
using Policy = typename D::Policy;
using Engine = typename D::Engine;
using NodeT = typename Engine::NodeT;
using TurnT = typename Engine::TurnT;
NodeBase() = default;
// Nodes can't be copied
NodeBase(const NodeBase&) = delete;
virtual bool IsInputNode() const override { return false; }
virtual bool IsOutputNode() const override { return false; }
virtual bool IsDynamicNode() const override { return false; }
virtual bool IsHeavyweight() const override { return this->IsUpdateThresholdExceeded(); }
void SetWeightHint(WeightHint weight)
{
switch (weight)
{
case WeightHint::heavy :
this->ForceUpdateThresholdExceeded(true);
break;
case WeightHint::light :
this->ForceUpdateThresholdExceeded(false);
break;
case WeightHint::automatic :
this->ResetUpdateThreshold();
break;
}
}
};
template <typename D>
using NodeBasePtrT = std::shared_ptr<NodeBase<D>>;
///////////////////////////////////////////////////////////////////////////////////////////////////
/// ObservableNode
///////////////////////////////////////////////////////////////////////////////////////////////////
template <typename D>
class ObservableNode :
public NodeBase<D>,
public Observable<D>
{
public:
ObservableNode() = default;
};
///////////////////////////////////////////////////////////////////////////////////////////////////
/// Attach/detach helper functors
///////////////////////////////////////////////////////////////////////////////////////////////////
template <typename D, typename TNode, typename ... TDeps>
struct AttachFunctor
{
AttachFunctor(TNode& node) : MyNode( node ) {}
void operator()(const TDeps& ...deps) const
{
REACT_EXPAND_PACK(attach(deps));
}
template <typename T>
void attach(const T& op) const
{
op.template AttachRec<D,TNode>(*this);
}
template <typename T>
void attach(const std::shared_ptr<T>& depPtr) const
{
D::Engine::OnNodeAttach(MyNode, *depPtr);
}
TNode& MyNode;
};
template <typename D, typename TNode, typename ... TDeps>
struct DetachFunctor
{
DetachFunctor(TNode& node) : MyNode( node ) {}
void operator()(const TDeps& ... deps) const
{
REACT_EXPAND_PACK(detach(deps));
}
template <typename T>
void detach(const T& op) const
{
op.template DetachRec<D,TNode>(*this);
}
template <typename T>
void detach(const std::shared_ptr<T>& depPtr) const
{
D::Engine::OnNodeDetach(MyNode, *depPtr);
}
TNode& MyNode;
};
///////////////////////////////////////////////////////////////////////////////////////////////////
/// ReactiveOpBase
///////////////////////////////////////////////////////////////////////////////////////////////////
template <typename ... TDeps>
class ReactiveOpBase
{
public:
using DepHolderT = std::tuple<TDeps...>;
template <typename ... TDepsIn>
ReactiveOpBase(DontMove, TDepsIn&& ... deps) :
deps_( std::forward<TDepsIn>(deps) ... )
{}
ReactiveOpBase(ReactiveOpBase&& other) :
deps_( std::move(other.deps_) )
{}
// Can't be copied, only moved
ReactiveOpBase(const ReactiveOpBase& other) = delete;
template <typename D, typename TNode>
void Attach(TNode& node) const
{
apply(AttachFunctor<D,TNode,TDeps...>{ node }, deps_);
}
template <typename D, typename TNode>
void Detach(TNode& node) const
{
apply(DetachFunctor<D,TNode,TDeps...>{ node }, deps_);
}
template <typename D, typename TNode, typename TFunctor>
void AttachRec(const TFunctor& functor) const
{
// Same memory layout, different func
apply(reinterpret_cast<const AttachFunctor<D,TNode,TDeps...>&>(functor), deps_);
}
template <typename D, typename TNode, typename TFunctor>
void DetachRec(const TFunctor& functor) const
{
apply(reinterpret_cast<const DetachFunctor<D,TNode,TDeps...>&>(functor), deps_);
}
public:
static const int dependency_count = DepCounter<sizeof...(TDeps), TDeps...>::value;
protected:
DepHolderT deps_;
};
///////////////////////////////////////////////////////////////////////////////////////////////////
/// Iterators for event processing
///////////////////////////////////////////////////////////////////////////////////////////////////
template <typename E>
class EventRange
{
public:
using const_iterator = typename std::vector<E>::const_iterator;
using size_type = typename std::vector<E>::size_type;
// Copy ctor
EventRange(const EventRange&) = default;
// Copy assignment
EventRange& operator=(const EventRange&) = default;
const_iterator begin() const { return data_.begin(); }
const_iterator end() const { return data_.end(); }
size_type Size() const { return data_.size(); }
bool IsEmpty() const { return data_.empty(); }
explicit EventRange(const std::vector<E>& data) :
data_( data )
{}
private:
const std::vector<E>& data_;
};
template <typename E>
using EventEmitter = std::back_insert_iterator<std::vector<E>>;
/****************************************/ REACT_IMPL_END /***************************************/
#endif // REACT_DETAIL_GRAPH_GRAPHBASE_H_INCLUDED