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EngineBase.h
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49 lines (36 loc) · 1.32 KB
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// Copyright Sebastian Jeckel 2014.
// Distributed under the Boost Software License, Version 1.0.
// (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#ifndef REACT_DETAIL_ENGINEBASE_H_INCLUDED
#define REACT_DETAIL_ENGINEBASE_H_INCLUDED
#pragma once
#include "react/detail/Defs.h"
#include <functional>
#include <memory>
#include <mutex>
#include <utility>
#include <vector>
#include "tbb/queuing_mutex.h"
#include "react/common/Concurrency.h"
#include "react/common/Types.h"
#include "react/detail/ReactiveInput.h"
#include "react/detail/IReactiveNode.h"
#include "react/detail/IReactiveEngine.h"
#include "react/detail/ObserverBase.h"
/***************************************/ REACT_IMPL_BEGIN /**************************************/
///////////////////////////////////////////////////////////////////////////////////////////////////
/// TurnBase
///////////////////////////////////////////////////////////////////////////////////////////////////
class TurnBase
{
public:
inline TurnBase(TurnIdT id, TransactionFlagsT flags) :
id_( id )
{}
inline TurnIdT Id() const { return id_; }
private:
TurnIdT id_;
};
/****************************************/ REACT_IMPL_END /***************************************/
#endif // REACT_DETAIL_ENGINEBASE_H_INCLUDED