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255 lines (215 loc) · 6.74 KB
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/*
* Copyright (c) 2015 Kyungmin Bang
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System;
using System.IO;
using AOT;
public class PluginMsgHandler : MonoBehaviour {
private static PluginMsgHandler inst;
public static PluginMsgHandler getInst() { return inst; }
#if UNITY_IPHONE
private static bool sPluginInitialized = false;
#endif
private int snCurReceiverIdx = 0;
private Dictionary<int, PluginMsgReceiver> m_dictReceiver = new Dictionary<int, PluginMsgReceiver>();
private static StreamWriter fileWriter = null;
public delegate void ShowKeyboardDelegate(bool bKeyboardShow, int nKeyHeight);
public ShowKeyboardDelegate OnShowKeyboard = null;
private static string MSG_SHOW_KEYBOARD = "ShowKeyboard";
private static string DEFAULT_NAME = "NativeEditPluginHandler";
private static bool ENABLE_WRITE_LOG = false;
private static GameObject instance;
private bool IsEditor {
get {
#if UNITY_EDITOR
return true;
#else
return false;
#endif
}
}
private bool IsStandalone {
get {
#if UNITY_STANDALONE
return true;
#else
return false;
#endif
}
}
void Awake()
{
// Don't destroy on load and make sure there is only one instance existing. Without this the
// events didn't seem to work after a scene reload.
if (instance != null)
{
Destroy(gameObject);
return;
}
instance = gameObject;
DontDestroyOnLoad(gameObject);
int tempRandom = (int) UnityEngine.Random.Range(0, 10000.0f);
this.name = DEFAULT_NAME + tempRandom.ToString();
if (ENABLE_WRITE_LOG)
{
string fileName = Application.persistentDataPath + "/unity_app.log";
fileWriter = File.CreateText(fileName);
fileWriter.WriteLine("[LogWriter] Initialized");
Debug.Log(string.Format("log location {0}", fileName));
}
inst = this;
this.InitializeHandler();
}
void OnDestory()
{
FileLog("Application closed");
if (fileWriter != null) fileWriter.Close();
fileWriter = null;
this.FinalizeHandler();
}
public int RegisterAndGetReceiverId(PluginMsgReceiver receiver)
{
int index = snCurReceiverIdx;
snCurReceiverIdx++;
m_dictReceiver[index] = receiver;
return index;
}
public void RemoveReceiver(int nReceiverId)
{
m_dictReceiver.Remove(nReceiverId);
}
public void FileLog(string strLog, string strTag = "NativeEditBoxLog")
{
string strOut = string.Format("[!] {0} {1} [{2}]",strTag, strLog, DateTime.Now.ToLongTimeString());
if (fileWriter != null)
{
fileWriter.WriteLine(strOut);
fileWriter.Flush();
}
Debug.Log(strOut);
}
public void FileLogError(string strLog)
{
string strOut = string.Format("[!ERROR!] {0} [{1}]", strLog, DateTime.Now.ToLongTimeString());
if (fileWriter != null)
{
fileWriter.WriteLine(strOut);
fileWriter.Flush();
}
Debug.Log(strOut);
}
public PluginMsgReceiver GetReceiver(int nSenderId)
{
return m_dictReceiver[nSenderId];
}
private void OnMsgFromPlugin(string jsonPluginMsg)
{
if (jsonPluginMsg == null) return;
JsonObject jsonMsg = new JsonObject(jsonPluginMsg);
string msg = jsonMsg.GetString("msg");
if (msg.Equals(MSG_SHOW_KEYBOARD))
{
bool bShow = jsonMsg.GetBool("show");
int nKeyHeight = (int)( jsonMsg.GetFloat("keyheight") * (float) Screen.height);
//FileLog(string.Format("keyshow {0} height {1}", bShow, nKeyHeight));
if (OnShowKeyboard != null)
{
OnShowKeyboard(bShow, nKeyHeight);
}
}
else
{
int nSenderId = jsonMsg.GetInt("senderId");
// In some cases the receiver might be already removed, for example if a button is pressed
// that will destoy the receiver while the input field is focused an end editing message
// will be sent from the plugin after the receiver is already destroyed on Unity side.
if (m_dictReceiver.ContainsKey(nSenderId))
{
PluginMsgReceiver receiver = PluginMsgHandler.getInst().GetReceiver(nSenderId);
receiver.OnPluginMsgDirect(jsonMsg);
}
}
}
#if UNITY_IPHONE
[DllImport ("__Internal")]
private static extern void _iOS_InitPluginMsgHandler(string unityName);
[DllImport ("__Internal")]
private static extern string _iOS_SendUnityMsgToPlugin(int nSenderId, string strMsg);
[DllImport ("__Internal")]
private static extern void _iOS_ClosePluginMsgHandler();
public void InitializeHandler()
{
if (IsEditor || sPluginInitialized) return;
_iOS_InitPluginMsgHandler(this.name);
sPluginInitialized = true;
}
public void FinalizeHandler()
{
if (!IsEditor)
_iOS_ClosePluginMsgHandler();
}
#elif UNITY_ANDROID
private static AndroidJavaClass smAndroid;
public void InitializeHandler()
{
if (IsEditor) return;
// Reinitialization was made possible on Android to be able to use as a workaround in an issue where the
// NativeEditBox text would be hidden after using Unity's Handheld.PlayFullScreenMovie().
if (smAndroid == null)
smAndroid = new AndroidJavaClass("com.bkmin.android.NativeEditPlugin");
smAndroid.CallStatic("InitPluginMsgHandler", this.name);
}
public void FinalizeHandler()
{
if (!IsEditor)
smAndroid.CallStatic("ClosePluginMsgHandler");
}
#else
public void InitializeHandler()
{
}
public void FinalizeHandler()
{
}
#endif
public JsonObject SendMsgToPlugin(int nSenderId, JsonObject jsonMsg)
{
#if UNITY_EDITOR || UNITY_STANDALONE
return new JsonObject();
#else
jsonMsg["senderId"] = nSenderId;
string strJson = jsonMsg.Serialize();
string strRet = "";
#if UNITY_IPHONE
strRet = _iOS_SendUnityMsgToPlugin(nSenderId, strJson);
#elif UNITY_ANDROID
strRet = smAndroid.CallStatic<string>("SendUnityMsgToPlugin", nSenderId, strJson);
#endif
JsonObject jsonRet = new JsonObject(strRet);
return jsonRet;
#endif
}
}