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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System;
/*
* Copyright (c) 2015 Kyungmin Bang
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/// <summary>
/// JsonObject provide safe and type-compatible wrapper to access Json Element
/// Safe means, even if a certain Json doesn't contain 'key', it doesn't crash.
/// </summary>
public class JsonObject : UnityEngine.Object {
/// <summary>
/// Supported object type : double, bool, string, List, Array!
/// </summary>
public Dictionary<string, System.Object> m_dict;
public JsonObject()
{
m_dict = new Dictionary<string, System.Object>();
}
public JsonObject(string strJson)
{
m_dict = MiniJSON_Min.Json.Deserialize(strJson) as Dictionary<string,object>;
}
public JsonObject(Dictionary<string, System.Object> dict)
{
m_dict = dict;
}
public System.Object this[string key]
{
get { return m_dict[key]; }
set { m_dict[key] = value; }
}
public string getCmd() { return (string) m_dict["cmd"]; }
public string Serialize()
{
string strData = MiniJSON_Min.Json.Serialize(m_dict);
return strData;
}
//// Deserialize helper
private object GetDictValue(string key)
{
System.Object obj;
if (m_dict.TryGetValue(key, out obj))
{
return ((obj != null) ? obj : "");
}
return "";
}
public bool keyExist(string key)
{
System.Object obj;
if (m_dict.TryGetValue(key, out obj))
{
return true;
}
return false;
}
public Dictionary<string, object> GetJsonDict(string key)
{
System.Object obj;
if (m_dict.TryGetValue(key, out obj)) return (Dictionary<string, object>) obj;
return new Dictionary<string, object>();
}
public JsonObject GetJsonObject(string key)
{
Dictionary<string, object> dict = this.GetJsonDict(key);
return new JsonObject(dict);
}
public bool GetBool(string key)
{
bool val;
if (bool.TryParse(this.GetDictValue(key).ToString(), out val)) return val;
return false;
}
public int GetInt(string key)
{
int val;
if (int.TryParse(this.GetDictValue(key).ToString(), out val)) return val;
return 0;
}
public float GetFloat(string key)
{
float val;
if (float.TryParse(this.GetDictValue(key).ToString(), out val)) return val;
return 0.0f;
}
public string GetString(string key)
{
return (string) this.GetDictValue(key).ToString();
}
public object GetEnum(System.Type type, string key)
{
string obj = (string) this.GetDictValue(key);
if (obj.Length > 0)
{
return System.Enum.Parse(type, obj);
}
return 0;
}
public List<JsonObject> GetListJsonObject(string key)
{
System.Object obj;
List<JsonObject> retList = new List<JsonObject>();
if (m_dict.TryGetValue(key, out obj))
{
foreach(object elem in (List<object>) obj)
{
retList.Add(new JsonObject( (Dictionary<string, System.Object>) elem));
}
}
return retList;
}
}