using Unity.Netcode; using UnityEngine; public class UnityChanSpawner : MonoBehaviour { public GameObject UnityChanPrefab; private void OnServerStarted() { var unityChanGameObj = Instantiate(UnityChanPrefab); var unityChanNetObj = unityChanGameObj.GetComponent(); unityChanNetObj.Spawn(); } private void Start() { NetworkManager.Singleton.OnServerStarted += OnServerStarted; } private void OnDestroy() { NetworkManager.Singleton.OnServerStarted -= OnServerStarted; } }