// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { class SizeByVelocityModuleUI : ModuleUI { class Texts { public GUIContent velocityRange = EditorGUIUtility.TrTextContent("Speed Range", "Remaps speed in the defined range to a size."); public GUIContent size = EditorGUIUtility.TrTextContent("Size", "Controls the size of each particle based on its speed."); public GUIContent separateAxes = EditorGUIUtility.TrTextContent("Separate Axes", "If enabled, you can control the angular velocity limit separately for each axis."); public GUIContent x = new GUIContent("X"); public GUIContent y = new GUIContent("Y"); public GUIContent z = new GUIContent("Z"); } static Texts s_Texts; SerializedMinMaxCurve m_X; SerializedMinMaxCurve m_Y; SerializedMinMaxCurve m_Z; SerializedProperty m_SeparateAxes; SerializedProperty m_Range; public SizeByVelocityModuleUI(ParticleSystemUI owner, SerializedObject o, string displayName) : base(owner, o, "SizeBySpeedModule", displayName) { m_ToolTip = "Controls the size of each particle based on its speed."; } protected override void Init() { // Already initialized? if (m_X != null) return; if (s_Texts == null) s_Texts = new Texts(); m_SeparateAxes = GetProperty("separateAxes"); m_Range = GetProperty("range"); m_X = new SerializedMinMaxCurve(this, s_Texts.x, "curve"); // use "curve" instead of "x" for backwards compatibility reasons: the old system used to only support one axis, and this was its name m_X.m_AllowConstant = false; m_Y = new SerializedMinMaxCurve(this, s_Texts.y, "y", false, false, m_SeparateAxes.boolValue); m_Y.m_AllowConstant = false; m_Z = new SerializedMinMaxCurve(this, s_Texts.z, "z", false, false, m_SeparateAxes.boolValue); m_Z.m_AllowConstant = false; } override public void OnInspectorGUI(InitialModuleUI initial) { EditorGUI.BeginChangeCheck(); bool separateAxes = GUIToggle(s_Texts.separateAxes, m_SeparateAxes); if (EditorGUI.EndChangeCheck()) { // Remove old curves from curve editor if (!separateAxes) { m_Y.RemoveCurveFromEditor(); m_Z.RemoveCurveFromEditor(); } } // Keep states in sync if (!m_X.stateHasMultipleDifferentValues) { m_Z.SetMinMaxState(m_X.state, separateAxes); m_Y.SetMinMaxState(m_X.state, separateAxes); } MinMaxCurveState state = m_Z.state; if (separateAxes) { m_X.m_DisplayName = s_Texts.x; GUITripleMinMaxCurve(GUIContent.none, s_Texts.x, m_X, s_Texts.y, m_Y, s_Texts.z, m_Z, null); } else { m_X.m_DisplayName = s_Texts.size; GUIMinMaxCurve(s_Texts.size, m_X); } using (new EditorGUI.DisabledScope((state == MinMaxCurveState.k_Scalar) || (state == MinMaxCurveState.k_TwoScalars))) { GUIMinMaxRange(s_Texts.velocityRange, m_Range); } } } } // namespace UnityEditor