// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { class RotationModuleUI : ModuleUI { SerializedMinMaxCurve m_X; SerializedMinMaxCurve m_Y; SerializedMinMaxCurve m_Z; SerializedProperty m_SeparateAxes; class Texts { public GUIContent rotation = EditorGUIUtility.TrTextContent("Angular Velocity", "Controls the angular velocity of each particle during its lifetime."); public GUIContent separateAxes = EditorGUIUtility.TrTextContent("Separate Axes", "If enabled, you can control the angular velocity limit separately for each axis."); public GUIContent x = EditorGUIUtility.TextContent("X"); public GUIContent y = EditorGUIUtility.TextContent("Y"); public GUIContent z = EditorGUIUtility.TextContent("Z"); } static Texts s_Texts; public RotationModuleUI(ParticleSystemUI owner, SerializedObject o, string displayName) : base(owner, o, "RotationModule", displayName) { m_ToolTip = "Controls the angular velocity of each particle during its lifetime."; } protected override void Init() { // Already initialized? if (m_Z != null) return; if (s_Texts == null) s_Texts = new Texts(); m_SeparateAxes = GetProperty("separateAxes"); m_X = new SerializedMinMaxCurve(this, s_Texts.x, "x", kUseSignedRange, false, m_SeparateAxes.boolValue); m_Y = new SerializedMinMaxCurve(this, s_Texts.y, "y", kUseSignedRange, false, m_SeparateAxes.boolValue); m_Z = new SerializedMinMaxCurve(this, s_Texts.z, "curve", kUseSignedRange); m_X.m_RemapValue = Mathf.Rad2Deg; m_Y.m_RemapValue = Mathf.Rad2Deg; m_Z.m_RemapValue = Mathf.Rad2Deg; } public override void OnInspectorGUI(InitialModuleUI initial) { EditorGUI.BeginChangeCheck(); bool separateAxes = GUIToggle(s_Texts.separateAxes, m_SeparateAxes); if (EditorGUI.EndChangeCheck()) { // Remove old curves from curve editor if (!separateAxes) { m_X.RemoveCurveFromEditor(); m_Y.RemoveCurveFromEditor(); } } // Keep states in sync if (!m_Z.stateHasMultipleDifferentValues) { m_X.SetMinMaxState(m_Z.state, separateAxes); m_Y.SetMinMaxState(m_Z.state, separateAxes); } if (separateAxes) { m_Z.m_DisplayName = s_Texts.z; GUITripleMinMaxCurve(GUIContent.none, s_Texts.x, m_X, s_Texts.y, m_Y, s_Texts.z, m_Z, null); } else { m_Z.m_DisplayName = s_Texts.rotation; GUIMinMaxCurve(s_Texts.rotation, m_Z); } } override public void UpdateCullingSupportedString(ref string text) { Init(); string failureReason = string.Empty; if (!m_X.SupportsProcedural(ref failureReason)) text += "\nRotation over Lifetime module curve X: " + failureReason; failureReason = string.Empty; if (!m_Y.SupportsProcedural(ref failureReason)) text += "\nRotation over Lifetime module curve Y: " + failureReason; failureReason = string.Empty; if (!m_Z.SupportsProcedural(ref failureReason)) text += "\nRotation over Lifetime module curve Z: " + failureReason; } } } // namespace UnityEditor