// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { [VisibleToOtherModules("UnityEditor.GraphToolkitModule")] internal static class EventCommandNames { // Some of these strings are also hardcoded on the native side. Change them at your own risk! // For end users, please document relevant commands in UIE-Command-Events.md. public const string Cut = "Cut"; public const string Copy = "Copy"; public const string Paste = "Paste"; public const string SelectAll = "SelectAll"; public const string DeselectAll = "DeselectAll"; public const string InvertSelection = "InvertSelection"; public const string Duplicate = "Duplicate"; public const string Rename = "Rename"; public const string Delete = "Delete"; public const string SoftDelete = "SoftDelete"; public const string Find = "Find"; public const string SelectChildren = "SelectChildren"; public const string SelectPrefabRoot = "SelectPrefabRoot"; public const string UndoRedoPerformed = "UndoRedoPerformed"; public const string OnLostFocus = "OnLostFocus"; // Used by IMGUIContainer to force editing textfield when focus is changed with tab public const string NewKeyboardFocus = "NewKeyboardFocus"; public const string ModifierKeysChanged = "ModifierKeysChanged"; // Used by ColorPicker public const string EyeDropperUpdate = "EyeDropperUpdate"; public const string EyeDropperClicked = "EyeDropperClicked"; public const string EyeDropperCancelled = "EyeDropperCancelled"; public const string ColorPickerChanged = "ColorPickerChanged"; public const string FrameSelected = "FrameSelected"; public const string FrameSelectedWithLock = "FrameSelectedWithLock"; } }