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Copy pathIProfilerWindowController.cs
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55 lines (43 loc) · 1.82 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Profiling.Editor;
using UnityEditor.Profiling;
using UnityEngine;
namespace UnityEditorInternal
{
internal enum ProfilerViewType
{
Hierarchy = 0,
Timeline = 1,
RawHierarchy = 2,
InvertedHierarchy = 3,
TimelineV2 = 4
}
internal interface IProfilerWindowController
{
long selectedFrameIndex { get; set; }
ProfilerModule selectedModule { get; set; }
ProfilerModule GetProfilerModuleByType(Type T);
ProfilerModule GetJobsProfilerModule();
event Action frameDataViewAboutToBeDisposed;
event Action<int, bool> currentFrameChanged;
void SetClearOnPlay(bool enabled);
bool GetClearOnPlay();
bool CpuProfilerAssistantSupported { get; }
void RequestCpuProfilerAssistance(Rect screenRect, CpuProfilerAssistantController.CpuProfilerContext attachment, string request);
HierarchyFrameDataView GetFrameDataView(string groupName, string threadName, ulong threadId, HierarchyFrameDataView.ViewModes viewMode, int profilerSortColumn, bool sortAscending);
HierarchyFrameDataView GetFrameDataView(int threadIndex, HierarchyFrameDataView.ViewModes viewMode, int profilerSortColumn, bool sortAscending);
bool IsRecording();
bool ProfilerWindowOverheadIsAffectingProfilingRecordingData();
string ConnectedTargetName { get; }
bool ConnectedToEditor { get; }
#pragma warning disable CS0618
ProfilerProperty CreateProperty();
ProfilerProperty CreateProperty(int sortType);
#pragma warning restore CS0618
void CloseModule(ProfilerModule module);
void Repaint();
}
}