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ForceModuleUI.cs
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84 lines (68 loc) · 3.35 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
class ForceModuleUI : ModuleUI
{
SerializedMinMaxCurve m_X;
SerializedMinMaxCurve m_Y;
SerializedMinMaxCurve m_Z;
SerializedProperty m_RandomizePerFrame;
SerializedProperty m_InWorldSpace;
class Texts
{
public GUIContent x = EditorGUIUtility.TextContent("X");
public GUIContent y = EditorGUIUtility.TextContent("Y");
public GUIContent z = EditorGUIUtility.TextContent("Z");
public GUIContent randomizePerFrame = EditorGUIUtility.TrTextContent("Randomize", "Randomize force every frame. Only available when using random between two constants or random between two curves.");
public GUIContent space = EditorGUIUtility.TrTextContent("Space", "Specifies if the force values are in local space (rotated with the transform) or world space.");
public string[] spaces = {"Local", "World"};
}
static Texts s_Texts;
public ForceModuleUI(ParticleSystemUI owner, SerializedObject o, string displayName)
: base(owner, o, "ForceModule", displayName)
{
m_ToolTip = "Controls the force of each particle during its lifetime.";
}
protected override void Init()
{
// Already initialized?
if (m_X != null)
return;
if (s_Texts == null)
s_Texts = new Texts();
m_X = new SerializedMinMaxCurve(this, s_Texts.x, "x", kUseSignedRange);
m_Y = new SerializedMinMaxCurve(this, s_Texts.y, "y", kUseSignedRange);
m_Z = new SerializedMinMaxCurve(this, s_Texts.z, "z", kUseSignedRange);
m_RandomizePerFrame = GetProperty("randomizePerFrame");
m_InWorldSpace = GetProperty("inWorldSpace");
}
override public void OnInspectorGUI(InitialModuleUI initial)
{
MinMaxCurveState state = m_X.state;
GUITripleMinMaxCurve(GUIContent.none, s_Texts.x, m_X, s_Texts.y, m_Y, s_Texts.z, m_Z, m_RandomizePerFrame);
GUIBoolAsPopup(s_Texts.space, m_InWorldSpace, s_Texts.spaces);
using (new EditorGUI.DisabledScope((state != MinMaxCurveState.k_TwoScalars) && (state != MinMaxCurveState.k_TwoCurves)))
{
GUIToggle(s_Texts.randomizePerFrame, m_RandomizePerFrame);
}
}
override public void UpdateCullingSupportedString(ref string text)
{
Init();
string failureReason = string.Empty;
if (!m_X.SupportsProcedural(ref failureReason))
text += "\nForce over Lifetime module curve X: " + failureReason;
failureReason = string.Empty;
if (!m_Y.SupportsProcedural(ref failureReason))
text += "\nForce over Lifetime module curve Y: " + failureReason;
failureReason = string.Empty;
if (!m_Z.SupportsProcedural(ref failureReason))
text += "\nForce over Lifetime module curve Z: " + failureReason;
if (m_RandomizePerFrame.boolValue)
text += "\nRandomize is enabled in the Force over Lifetime module.";
}
} // namespace UnityEditor
}