-
Notifications
You must be signed in to change notification settings - Fork 2.6k
Expand file tree
/
Copy pathBuildAutomationSettings.cs
More file actions
76 lines (66 loc) · 1.75 KB
/
BuildAutomationSettings.cs
File metadata and controls
76 lines (66 loc) · 1.75 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEditor.Build.Profile;
public class BuildAutomationSettings : ScriptableObject
{
[SerializeField]
string m_OperatingSystemValue;
public string operatingSystemValue
{
get => m_OperatingSystemValue;
set => m_OperatingSystemValue = value;
}
[SerializeField]
string m_OperatingSystemFamily;
public string operatingSystemFamily
{
get => m_OperatingSystemFamily;
set => m_OperatingSystemFamily = value;
}
[SerializeField]
string m_XcodeVersion;
public string xcodeVersion
{
get => m_XcodeVersion;
set => m_XcodeVersion = value;
}
[SerializeField]
string m_AndroidSdkVersion;
public string androidSdkVersion
{
get => m_AndroidSdkVersion;
set => m_AndroidSdkVersion = value;
}
[SerializeField]
string m_UnityArchitecture;
public string unityArchitecture
{
get => m_UnityArchitecture;
set => m_UnityArchitecture = value;
}
[SerializeField]
string m_MachineTypeId;
public string machineTypeId
{
get => m_MachineTypeId;
set => m_MachineTypeId = value;
}
[SerializeField]
string m_CredentialsId;
public string credentialsId
{
get => m_CredentialsId;
set => m_CredentialsId = value;
}
[SerializeField]
BuildTarget m_BuildTarget;
public BuildTarget buildTarget
{
get => m_BuildTarget;
[VisibleToOtherModules("UnityEditor.BuildProfileModule")]
internal set => m_BuildTarget = value;
}
}