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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Build.Profile
{
/// <summary>
/// Asset Import Overrides Window used for modifing texture compression and max texture
/// size.
/// </summary>
internal class AssetImportOverridesWindow : EditorWindow
{
const string k_Uxml = "BuildProfile/UXML/AssetImportOverridesWindow.uxml";
static readonly List<string> k_MaxTextureSizeLabels = new()
{
L10n.Tr("No Override", "Use maximum texture size as specified in per-texture import settings."),
L10n.Tr("Max 2048", "Make imported textures never exceed 2048 pixels in width or height."),
L10n.Tr("Max 1024", "Make imported textures never exceed 1024 pixels in width or height."),
L10n.Tr("Max 512", "Make imported textures never exceed 512 pixels in width or height."),
L10n.Tr("Max 256", "Make imported textures never exceed 256 pixels in width or height."),
L10n.Tr("Max 128", "Make imported textures never exceed 128 pixels in width or height."),
L10n.Tr("Max 64", "Make imported textures never exceed 64 pixels in width or height."),
};
static readonly List<string> k_TextureCompressionLabels = new()
{
L10n.Tr("No Override", "Do not modify texture import compression settings."),
L10n.Tr("Force Fast Compressor", "Use a faster but lower quality texture compression mode for all compressed textures. Turn off Crunch compression."),
L10n.Tr("Force Uncompressed", "Do not compress textures."),
L10n.Tr("Force No Crunch", "Disable crunch compression on textures.")
};
static readonly List<int> k_MaxTextureSizeValues = new()
{
0,
2048,
1024,
512,
256,
128,
64,
};
static readonly List<int> k_TextureCompressionValues = new()
{
(int)OverrideTextureCompression.NoOverride,
(int)OverrideTextureCompression.ForceFastCompressor,
(int)OverrideTextureCompression.ForceUncompressed,
(int)OverrideTextureCompression.ForceNoCrunchCompression
};
// We set the initial value to -1 since it's possible to apply the override values
// before the window is opened when switching profiles. In that case we will need to
// fetch the initial values from EditorUserBuildSettings
int m_CurrOverrideMaxTextureSize = -1;
OverrideTextureCompression m_CurrOverrideTextureCompression;
Action m_UpdateState;
Button m_ApplyButton;
bool HasAssetImportOverrideChanges =>
m_CurrOverrideMaxTextureSize != EditorUserBuildSettings.overrideMaxTextureSize ||
m_CurrOverrideTextureCompression != EditorUserBuildSettings.overrideTextureCompression;
internal static bool IsAssetImportOverrideEnabled => EditorUserBuildSettings.overrideMaxTextureSize != 0 ||
EditorUserBuildSettings.overrideTextureCompression != OverrideTextureCompression.NoOverride;
internal void ShowUtilityWindow(Action updateState)
{
titleContent.text = TrText.assetImportOverrides;
var windowSize = new Vector2(332, 209);
minSize = windowSize;
maxSize = windowSize;
m_UpdateState = updateState;
ShowUtility();
}
internal void CreateGUI()
{
var windowUxml = EditorGUIUtility.LoadRequired(k_Uxml) as VisualTreeAsset;
var windowUss = EditorGUIUtility.LoadRequired(Util.k_StyleSheet) as StyleSheet;
rootVisualElement.styleSheets.Add(windowUss);
windowUxml.CloneTree(rootVisualElement);
var maxTextureSizeDropdown = rootVisualElement.Q<DropdownField>("max-texture-size-dropdown");
maxTextureSizeDropdown.label = TrText.maxTextureSizeLabel;
maxTextureSizeDropdown.choices = k_MaxTextureSizeLabels;
maxTextureSizeDropdown.RegisterCallback<ChangeEvent<string>>(OnMaxTextureSizeChanged);
var textureCompression = rootVisualElement.Q<DropdownField>("texture-compression-dropdown");
textureCompression.label = TrText.textureCompressionLabel;
textureCompression.choices = k_TextureCompressionLabels;
textureCompression.RegisterCallback<ChangeEvent<string>>(OnTextureCompressionChanged);
var titleLabel = rootVisualElement.Q<Label>("asset-override-title-label");
titleLabel.text = TrText.assetImportOverrideTitle;
var descriptionLabel = rootVisualElement.Q<Label>("asset-override-description-label");
descriptionLabel.text = TrText.assetImportOverrideDescription;
m_ApplyButton = rootVisualElement.Q<Button>("apply-asset-override-button");
m_ApplyButton.clicked += ApplyAssetImportOverridesAction;
m_CurrOverrideMaxTextureSize = EditorUserBuildSettings.overrideMaxTextureSize;
m_CurrOverrideTextureCompression = EditorUserBuildSettings.overrideTextureCompression;
int maxTextureIndex = k_MaxTextureSizeValues.FindIndex(item => item == m_CurrOverrideMaxTextureSize);
int texCompression = k_TextureCompressionValues.FindIndex(item => item == (int)m_CurrOverrideTextureCompression);
maxTextureSizeDropdown.value = k_MaxTextureSizeLabels[maxTextureIndex];
textureCompression.value = k_TextureCompressionLabels[texCompression];
}
void ApplyCurrentAssetImportOverrides()
{
if (m_CurrOverrideMaxTextureSize < 0)
{
// Fetch initial values
m_CurrOverrideMaxTextureSize = EditorUserBuildSettings.overrideMaxTextureSize;
m_CurrOverrideTextureCompression = EditorUserBuildSettings.overrideTextureCompression;
}
else
{
EditorUserBuildSettings.overrideMaxTextureSize = m_CurrOverrideMaxTextureSize;
EditorUserBuildSettings.overrideTextureCompression = m_CurrOverrideTextureCompression;
UpdateApplyOverrideVisibility();
}
}
void OnMaxTextureSizeChanged(ChangeEvent<string> evt)
{
int index = k_MaxTextureSizeLabels.FindIndex(item => item == evt.newValue);
if (index >= 0)
m_CurrOverrideMaxTextureSize = k_MaxTextureSizeValues[index];
UpdateApplyOverrideVisibility();
}
void OnTextureCompressionChanged(ChangeEvent<string> evt)
{
int index = k_TextureCompressionLabels.FindIndex(item => item == evt.newValue);
if (index >= 0)
m_CurrOverrideTextureCompression = (OverrideTextureCompression)k_TextureCompressionValues[index];
UpdateApplyOverrideVisibility();
}
void ApplyAssetImportOverridesAction()
{
if (HasAssetImportOverrideChanges)
{
ApplyCurrentAssetImportOverrides();
m_UpdateState?.Invoke();
AssetDatabase.Refresh();
}
}
void UpdateApplyOverrideVisibility()
{
m_ApplyButton?.SetEnabled(HasAssetImportOverrideChanges);
}
}
}