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Copy pathVFXVCSDropdownButton.cs
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143 lines (120 loc) · 4.93 KB
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using System.Collections.Generic;
using System.Linq;
using UnityEditor.Experimental;
using UnityEditor.VersionControl;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.VFX.UI
{
class VFXVCSDropdownButton : DropDownButtonBase
{
static readonly Dictionary<Asset.States, Texture2D> s_StatusToTexture = new();
static readonly Dictionary<Asset.States, string> s_StatusToPathMap = new()
{
{ Asset.States.OutOfSync, "VersionControl/P4_OutOfSync.png" },
{ Asset.States.CheckedOutLocal, "VersionControl/P4_CheckOutLocal.png" },
{ Asset.States.CheckedOutRemote, "VersionControl/P4_CheckOutRemote.png" },
{ Asset.States.AddedLocal, "VersionControl/P4_AddedLocal.png" },
};
static readonly Dictionary<Asset.States, string> s_StatusToTooltip = new()
{
{ Asset.States.OutOfSync, "Click to check out" },
{ Asset.States.CheckedOutLocal, "Already checked out" },
{ Asset.States.CheckedOutRemote, "Checked out remotely" },
{ Asset.States.AddedLocal, "Added locally" },
};
const string MainButtonName = "checkout";
readonly Button m_RevertButton;
readonly Button m_SubmitButton;
readonly Button m_GetLatestButton;
Image m_VCSStatusImage;
public VFXVCSDropdownButton(VFXView vfxView)
: base(
nameof(VFXVCSDropdownButton),
vfxView,
"VFXVCSDropDownPanel",
"Checkout",
"checkout",
EditorResources.iconsPath + "UnityEditor.VersionControl.png",
true,
false)
{
m_RevertButton = m_PopupContent.Q<Button>("revert");
m_RevertButton.clicked += OnRevert;
m_SubmitButton = m_PopupContent.Q<Button>("submit");
m_SubmitButton.clicked += OnSubmit;
m_GetLatestButton = m_PopupContent.Q<Button>("getlatest");
m_GetLatestButton.clicked += OnGetLatest;
}
public void SetStatus(Asset.States state)
{
if (state == Asset.States.None)
{
if (m_VCSStatusImage != null)
{
m_VCSStatusImage.image = null;
}
m_GetLatestButton.SetEnabled(false);
m_RevertButton.SetEnabled(false);
m_SubmitButton.SetEnabled(false);
return;
}
CreateVCSImageIfNeeded();
state &= ~(Asset.States.Local | Asset.States.Synced | Asset.States.Missing | Asset.States.ReadOnly);
var kvp = s_StatusToPathMap.FirstOrDefault(x => state.HasFlag(x.Key));
if (!s_StatusToTexture.TryGetValue(kvp.Key, out var image))
{
if (string.IsNullOrEmpty(kvp.Value))
{
image = EditorGUIUtility.LoadIcon(EditorResources.iconsPath + s_StatusToPathMap[Asset.States.OutOfSync]);
}
else
{
image = EditorGUIUtility.LoadIcon(EditorResources.iconsPath + kvp.Value);
s_StatusToTexture[kvp.Key] = image;
}
}
m_GetLatestButton.SetEnabled(state.HasFlag(Asset.States.OutOfSync));
m_VCSStatusImage.image = image;
m_VCSStatusImage.parent.tooltip = s_StatusToTooltip.GetValueOrDefault(state) ?? s_StatusToTooltip[Asset.States.OutOfSync];
var isEditable = m_VFXView.IsAssetEditable() && !m_VFXView.IsOffline();
m_RevertButton.SetEnabled(isEditable);
m_SubmitButton.SetEnabled((state & (Asset.States.CheckedOutLocal | Asset.States.AddedLocal)) != 0);
}
protected override Vector2 GetPopupSize() => new Vector2(150, 76);
protected override void OnMainButton()
{
m_VFXView.Checkout();
}
private void OnRevert()
{
m_VFXView.Revert();
ClosePopup();
}
private void OnSubmit()
{
m_VFXView.Submit();
}
private void OnGetLatest()
{
m_VFXView.GetLatest();
}
private void CreateVCSImageIfNeeded()
{
if (m_VCSStatusImage == null)
{
m_VCSStatusImage = new Image();
m_VCSStatusImage.style.width = 12;
m_VCSStatusImage.style.height = 12;
m_VCSStatusImage.style.position = UnityEngine.UIElements.Position.Absolute;
m_VCSStatusImage.style.top = 5;
m_VCSStatusImage.style.left = 7;
m_VCSStatusImage.style.marginTop = 2;
m_VCSStatusImage.style.marginLeft = 2;
m_VCSStatusImage.style.alignSelf = Align.Center;
var mainButton = this.Q<Button>(MainButtonName);
mainButton.Insert(0, m_VCSStatusImage);
}
}
}
}