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Copy pathVFXDataEdge.cs
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111 lines (98 loc) · 2.82 KB
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEditor.Experimental.GraphView;
using UnityEngine.UIElements;
using System.Linq;
namespace UnityEditor.VFX.UI
{
internal class VFXEdge : Edge
{
public VFXEdge()
{
edgeControl.style.overflow = Overflow.Hidden;
}
}
internal class VFXDataEdge : VFXEdge, IControlledElement<VFXDataEdgeController>
{
VFXDataEdgeController m_Controller;
Controller IControlledElement.controller
{
get { return m_Controller; }
}
public VFXDataEdgeController controller
{
get { return m_Controller; }
set
{
if (m_Controller != null)
{
m_Controller.UnregisterHandler(this);
}
m_Controller = value;
if (m_Controller != null)
{
m_Controller.RegisterHandler(this);
}
}
}
public VFXDataEdge()
{
}
void IControlledElement.OnControllerChanged(ref ControllerChangedEvent e)
{
if (e.controller == controller)
{
SelfChange();
}
}
protected virtual void SelfChange()
{
if (controller != null)
{
VFXView view = GetFirstAncestorOfType<VFXView>();
var newInput = view.GetDataAnchorByController(controller.input);
if (base.input != newInput)
{
if (base.input != null)
{
base.input.Disconnect(this);
}
base.input = newInput;
base.input.Connect(this);
}
var newOutput = view.GetDataAnchorByController(controller.output);
if (base.output != newOutput)
{
if (base.output != null)
{
base.output.Disconnect(this);
}
base.output = newOutput;
base.output.Connect(this);
}
UpdateEdgeControl();
}
}
public new VFXDataAnchor input
{
get { return base.input as VFXDataAnchor; }
}
public new VFXDataAnchor output
{
get { return base.output as VFXDataAnchor; }
}
public override void OnPortChanged(bool isInput)
{
base.OnPortChanged(isInput);
}
public override void OnSelected()
{
base.OnSelected();
}
public override void OnUnselected()
{
base.OnUnselected();
}
}
}