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Setup/2d. Events/Scripts/CollisionEventImpulseBehaviour.cs b/UnityPhysicsSamples/Assets/Demos/2. Setup/2d. Events/Scripts/CollisionEventImpulseBehaviour.cs index d954b8185..81c3c42a2 100644 --- a/UnityPhysicsSamples/Assets/Demos/2. Setup/2d. Events/Scripts/CollisionEventImpulseBehaviour.cs +++ b/UnityPhysicsSamples/Assets/Demos/2. Setup/2d. Events/Scripts/CollisionEventImpulseBehaviour.cs @@ -79,6 +79,7 @@ public void Execute(CollisionEvent collisionEvent) if(isBodyARepulser && isBodyBDynamic) { + Debug.Log("A"); var impulseComponent = ColliderEventImpulseGroup[entityA]; var velocityComponent = PhysicsVelocityGroup[entityB]; velocityComponent.Linear = impulseComponent.Impulse; @@ -86,6 +87,8 @@ public void Execute(CollisionEvent collisionEvent) } if (isBodyBRepulser && isBodyADynamic) { + Debug.Log("B"); + var impulseComponent = ColliderEventImpulseGroup[entityB]; var velocityComponent = PhysicsVelocityGroup[entityA]; velocityComponent.Linear = impulseComponent.Impulse; diff --git a/UnityPhysicsSamples/Assets/Tests/LoaderScene/icon-load.psd.meta b/UnityPhysicsSamples/Assets/Tests/LoaderScene/icon-load.psd.meta index d1f987c8f..4648e786a 100644 --- a/UnityPhysicsSamples/Assets/Tests/LoaderScene/icon-load.psd.meta +++ b/UnityPhysicsSamples/Assets/Tests/LoaderScene/icon-load.psd.meta @@ -58,7 +58,7 @@ TextureImporter: compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - 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"com.unity.package-manager-ui": "2.1.2", + "com.unity.package-manager-ui": "2.2.0", "com.unity.performance.profile-analyzer": "0.4.0-preview.5", "com.unity.physics": "0.2.4-preview", - "com.unity.render-pipelines.lightweight": "5.16.1", + "com.unity.render-pipelines.lightweight": "6.9.0", "com.unity.rendering.hybrid": "0.1.1-preview", - "com.unity.test-framework.performance": "1.0.9-preview", - "com.unity.timeline": "1.0.0", + "com.unity.test-framework": "1.0.13", + "com.unity.test-framework.performance": "1.2.3-preview", + "com.unity.timeline": "1.1.0", + "com.unity.ugui": "1.0.0", "com.unity.xr.legacyinputhelpers": "2.0.2", "com.unity.modules.ai": "1.0.0", + "com.unity.modules.androidjni": "1.0.0", "com.unity.modules.animation": "1.0.0", "com.unity.modules.assetbundle": "1.0.0", "com.unity.modules.audio": "1.0.0", diff --git a/UnityPhysicsSamples/ProjectSettings/ProjectSettings.asset b/UnityPhysicsSamples/ProjectSettings/ProjectSettings.asset index 14e644cad..ec646f8ca 100644 --- a/UnityPhysicsSamples/ProjectSettings/ProjectSettings.asset +++ b/UnityPhysicsSamples/ProjectSettings/ProjectSettings.asset @@ -3,7 +3,7 @@ --- !u!129 &1 PlayerSettings: m_ObjectHideFlags: 0 - serializedVersion: 16 + serializedVersion: 18 productGUID: 846f17a36a99eb240a7fdf69503d99ea AndroidProfiler: 0 AndroidFilterTouchesWhenObscured: 0 @@ -52,8 +52,8 @@ PlayerSettings: m_StackTraceTypes: 010000000100000001000000010000000100000001000000 iosShowActivityIndicatorOnLoading: -1 androidShowActivityIndicatorOnLoading: -1 - iosAppInBackgroundBehavior: 0 displayResolutionDialog: 1 + iosUseCustomAppBackgroundBehavior: 0 iosAllowHTTPDownload: 1 allowedAutorotateToPortrait: 0 allowedAutorotateToPortraitUpsideDown: 0 @@ -65,6 +65,7 @@ PlayerSettings: disableDepthAndStencilBuffers: 0 androidStartInFullscreen: 1 androidRenderOutsideSafeArea: 0 + androidUseSwappy: 0 androidBlitType: 1 defaultIsNativeResolution: 1 macRetinaSupport: 0 @@ -149,6 +150,9 @@ PlayerSettings: oculus: sharedDepthBuffer: 0 dashSupport: 0 + lowOverheadMode: 0 + protectedContext: 0 + v2Signing: 0 enable360StereoCapture: 0 isWsaHolographicRemotingEnabled: 0 protectGraphicsMemory: 0 @@ -274,6 +278,8 @@ PlayerSettings: height: 180 banner: {fileID: 0} androidGamepadSupportLevel: 0 + AndroidValidateAppBundleSize: 1 + AndroidAppBundleSizeToValidate: 150 resolutionDialogBanner: {fileID: 0} m_BuildTargetIcons: [] m_BuildTargetPlatformIcons: @@ -384,10 +390,10 @@ PlayerSettings: m_APIs: 0b000000 m_Automatic: 0 m_BuildTargetVRSettings: [] - m_BuildTargetEnableVuforiaSettings: [] openGLRequireES31: 0 openGLRequireES31AEP: 0 openGLRequireES32: 0 + vuforiaEnabled: 0 m_TemplateCustomTags: {} mobileMTRendering: iPhone: 1 @@ -610,6 +616,7 @@ PlayerSettings: monoEnv: splashScreenBackgroundSourceLandscape: {fileID: 0} splashScreenBackgroundSourcePortrait: {fileID: 0} + blurSplashScreenBackground: 1 spritePackerPolicy: webGLMemorySize: 256 webGLExceptionSupport: 1 @@ -638,6 +645,7 @@ PlayerSettings: 26: UNITY_POST_PROCESSING_STACK_V2 27: UNITY_POST_PROCESSING_STACK_V2 28: UNITY_POST_PROCESSING_STACK_V2 + 29: UNITY_POST_PROCESSING_STACK_V2 platformArchitecture: {} scriptingBackend: Android: 0 diff --git a/UnityPhysicsSamples/ProjectSettings/ProjectVersion.txt b/UnityPhysicsSamples/ProjectSettings/ProjectVersion.txt index 93895bd69..2146a1ee1 100644 --- a/UnityPhysicsSamples/ProjectSettings/ProjectVersion.txt +++ b/UnityPhysicsSamples/ProjectSettings/ProjectVersion.txt @@ -1,2 +1,2 @@ -m_EditorVersion: 2019.1.10f1 -m_EditorVersionWithRevision: 2019.1.10f1 (f007ed779b7a) +m_EditorVersion: 2019.2.6f1 +m_EditorVersionWithRevision: 2019.2.6f1 (fe82a0e88406) diff --git a/UnityPhysicsSamples/ProjectSettings/QualitySettings.asset b/UnityPhysicsSamples/ProjectSettings/QualitySettings.asset index f36b97f06..04f8dad22 100644 --- a/UnityPhysicsSamples/ProjectSettings/QualitySettings.asset +++ b/UnityPhysicsSamples/ProjectSettings/QualitySettings.asset @@ -18,10 +18,10 @@ QualitySettings: shadowCascade2Split: 0.19681053 shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowmaskMode: 0 - 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