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71 lines (59 loc) · 1.65 KB
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using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System;
using System.Collections.Generic;
/// <summary>
/// Original Tab Control by Gordon Biggans (https://twitter.com/digibawb)
/// </summary>
[Serializable]
public class TabControlEntry
{
[SerializeField]
private GameObject panel = null;
public GameObject Panel { get { return panel; } }
[SerializeField]
private Button tab = null;
public Button Tab { get { return tab; } }
}
public class TabControl : MonoBehaviour
{
[SerializeField]
private List<TabControlEntry> entries = null;
[SerializeField]
private GameObject panelContainer = null;
[SerializeField]
private GameObject tabContainer = null;
[SerializeField]
private GameObject tabPrefab = null;
[SerializeField]
private GameObject panelPrefab = null;
protected virtual void Start()
{
foreach (TabControlEntry entry in entries)
{
AddButtonListener(entry);
}
if (entries.Count > 0)
{
SelectTab(entries[0]);
}
}
public void AddEntry(TabControlEntry entry)
{
entries.Add(entry);
}
private void AddButtonListener(TabControlEntry entry)
{
entry.Tab.onClick.AddListener(() => SelectTab(entry));
}
private void SelectTab(TabControlEntry selectedEntry)
{
foreach (TabControlEntry entry in entries)
{
bool isSelected = entry == selectedEntry;
entry.Tab.interactable = !isSelected;
entry.Panel.SetActive(isSelected);
}
}
}