// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.Experimental.Rendering { public abstract class ScriptableRuntimeReflectionSystem : IScriptableRuntimeReflectionSystem { public virtual bool TickRealtimeProbes() { return false; } protected virtual void Dispose(bool disposing) {} void IDisposable.Dispose() { Dispose(true); GC.SuppressFinalize(this); } } }