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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
using uei = UnityEngine.Internal;
namespace UnityEngine.Apple.ReplayKit
{
[NativeHeader("PlatformDependent/iPhonePlayer/IOSScriptBindings.h")]
public static partial class ReplayKit
{
// please note that we call trampoline function directly
// they return int (as we want to have c-compatible interface) while c# expects bool
// and so the code generated looks like bool f() { return f_returning_int(); }
// this is perfectly standard c++ (at least we believe so) and it saves us from writing stupid glue code
// TODO: at the time of writing there was a bug with attributes on properties: they were not "propagated",
// thats why we do NativeConditional on both get/set and not on property itself
extern public static bool APIAvailable
{
[NativeConditional("PLATFORM_IOS || PLATFORM_TVOS")]
[FreeFunction("UnityReplayKitAPIAvailable")]
get;
}
extern public static bool broadcastingAPIAvailable
{
[NativeConditional("PLATFORM_IOS || PLATFORM_TVOS")]
[FreeFunction("UnityReplayKitBroadcastingAPIAvailable")]
get;
}
extern public static bool recordingAvailable
{
[NativeConditional("PLATFORM_IOS || PLATFORM_TVOS")]
[FreeFunction("UnityReplayKitRecordingAvailable")]
get;
}
extern public static bool isRecording
{
[NativeConditional("PLATFORM_IOS || PLATFORM_TVOS")]
[FreeFunction("UnityReplayKitIsRecording")]
get;
}
extern public static bool isBroadcasting
{
[NativeConditional("PLATFORM_IOS || PLATFORM_TVOS")]
[FreeFunction("UnityReplayKitIsBroadcasting")]
get;
}
extern public static bool isBroadcastingPaused
{
[NativeConditional("PLATFORM_IOS || PLATFORM_TVOS")]
[FreeFunction("UnityReplayKitIsBroadcastingPaused")]
get;
}
extern public static bool isPreviewControllerActive
{
[NativeConditional("PLATFORM_IOS || PLATFORM_TVOS")]
[FreeFunction("UnityReplayKitIsPreviewControllerActive")]
get;
}
extern public static bool cameraEnabled
{
[NativeConditional("PLATFORM_IOS")]
[FreeFunction("UnityReplayKitIsCameraEnabled")]
get;
[NativeConditional("PLATFORM_IOS")]
[FreeFunction("UnityReplayKitSetCameraEnabled")]
set;
}
extern public static bool microphoneEnabled
{
[NativeConditional("PLATFORM_IOS")]
[FreeFunction("UnityReplayKitIsMicrophoneEnabled")]
get;
[NativeConditional("PLATFORM_IOS")]
[FreeFunction("UnityReplayKitSetMicrophoneEnabled")]
set;
}
extern public static string broadcastURL
{
[NativeConditional("PLATFORM_IOS || PLATFORM_TVOS")]
[FreeFunction("UnityReplayKitGetBroadcastURL")]
get;
}
extern public static string lastError
{
[NativeConditional("PLATFORM_IOS || PLATFORM_TVOS")]
[FreeFunction("UnityReplayKitLastError")]
get;
}
[NativeConditional("PLATFORM_IOS || PLATFORM_TVOS")]
[FreeFunction("ReplayKitScripting::StartRecording")]
extern private static bool StartRecordingImpl(bool enableMicrophone, bool enableCamera);
public delegate void BroadcastStatusCallback(bool hasStarted, string errorMessage);
[NativeConditional("PLATFORM_IOS || PLATFORM_TVOS")]
[FreeFunction("ReplayKitScripting::StartBroadcasting")]
extern private static void StartBroadcastingImpl(BroadcastStatusCallback callback, bool enableMicrophone, bool enableCamera);
// we cannot have default args in public api yet (because we still support js that doesnt have it)
// public static bool StartRecording(bool enableMicrophone = false, bool enableCamera = false);
// public static bool StartBroadcasting(BroadcastStatusCallback callback, bool enableMicrophone = false, bool enableCamera = false);
public static bool StartRecording([uei.DefaultValue("false")] bool enableMicrophone, [uei.DefaultValue("false")] bool enableCamera)
{
return StartRecordingImpl(enableMicrophone, enableCamera);
}
public static bool StartRecording(bool enableMicrophone)
{
return StartRecording(enableMicrophone, false);
}
public static bool StartRecording()
{
return StartRecording(false, false);
}
public static void StartBroadcasting(BroadcastStatusCallback callback, [uei.DefaultValue("false")] bool enableMicrophone, [uei.DefaultValue("false")] bool enableCamera)
{
StartBroadcastingImpl(callback, enableMicrophone, enableCamera);
}
public static void StartBroadcasting(BroadcastStatusCallback callback, bool enableMicrophone)
{
StartBroadcasting(callback, enableMicrophone, false);
}
public static void StartBroadcasting(BroadcastStatusCallback callback)
{
StartBroadcasting(callback, false, false);
}
[NativeConditional("PLATFORM_IOS || PLATFORM_TVOS")]
[FreeFunction("UnityReplayKitStopRecording")]
extern public static bool StopRecording();
[NativeConditional("PLATFORM_IOS || PLATFORM_TVOS")]
[FreeFunction("UnityReplayKitStopBroadcasting")]
extern public static void StopBroadcasting();
[NativeConditional("PLATFORM_IOS || PLATFORM_TVOS")]
[FreeFunction("UnityReplayKitPauseBroadcasting")]
extern public static void PauseBroadcasting();
[NativeConditional("PLATFORM_IOS || PLATFORM_TVOS")]
[FreeFunction("UnityReplayKitResumeBroadcasting")]
extern public static void ResumeBroadcasting();
[NativeConditional("PLATFORM_IOS || PLATFORM_TVOS")]
[FreeFunction("UnityReplayKitPreview")]
extern public static bool Preview();
[NativeConditional("PLATFORM_IOS || PLATFORM_TVOS")]
[FreeFunction("UnityReplayKitDiscard")]
extern public static bool Discard();
public static bool ShowCameraPreviewAt(float posX, float posY)
{
return ShowCameraPreviewAt(posX, posY, -1.0f, -1.0f);
}
[NativeConditional("PLATFORM_IOS || PLATFORM_TVOS")]
[FreeFunction("UnityReplayKitShowCameraPreviewAt")]
extern public static bool ShowCameraPreviewAt(float posX, float posY, float width, float height);
[NativeConditional("PLATFORM_IOS || PLATFORM_TVOS")]
[FreeFunction("UnityReplayKitHideCameraPreview")]
extern public static void HideCameraPreview();
}
}