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Copy pathbug.js
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346 lines (328 loc) · 11.6 KB
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// BUG
//
// Converted from BASIC to Javascript by Oscar Toledo G. (nanochess)
//
function print(str)
{
document.getElementById("output").appendChild(document.createTextNode(str));
}
function input()
{
return new Promise(function (resolve) {
const input_element = document.createElement("INPUT");
print("? ");
input_element.setAttribute("type", "text");
input_element.setAttribute("length", "50");
document.getElementById("output").appendChild(input_element);
input_element.focus();
input_element.addEventListener("keydown",
function (event) {
if (event.keyCode === 13) {
const input_str = input_element.value;
document.getElementById("output").removeChild(input_element);
print(input_str);
print("\n");
resolve(input_str);
}
});
});
}
function tab(space)
{
let str = "";
while (space-- > 0)
str += " ";
return str;
}
function waitNSeconds(n) {
return new Promise(resolve => setTimeout(resolve, n*1000));
}
function scrollToBottom() {
window.scrollTo(0, document.body.scrollHeight);
}
function draw_head()
{
print(" HHHHHHH\n");
print(" H H\n");
print(" H O O H\n");
print(" H H\n");
print(" H V H\n");
print(" HHHHHHH\n");
}
function drawFeelers(feelerCount, character) {
for (let z = 1; z <= 4; z++) {
print(tab(10));
for (let x = 1; x <= feelerCount; x++) {
print(character + " ");
}
print("\n");
}
}
function drawNeck() {
for (let z = 1; z <= 2; z++)
print(" N N\n");
}
function drawBody(computerTailCount) {
print(" BBBBBBBBBBBB\n");
for (let z = 1; z <= 2; z++)
print(" B B\n");
if (computerTailCount === 1)
print("TTTTTB B\n");
print(" BBBBBBBBBBBB\n");
}
function drawFeet(computerFeetCount) {
for (let z = 1; z <= 2; z++) {
print(tab(5));
for (let x = 1; x <= computerFeetCount; x++)
print(" L");
print("\n");
}
}
function drawBug(playerFeelerCount, playerHeadCount, playerNeckCount, playerBodyCount, playerTailCount, playerFeetCount, feelerCharacter) {
if (playerFeelerCount !== 0) {
drawFeelers(playerFeelerCount, feelerCharacter);
}
if (playerHeadCount !== 0)
draw_head();
if (playerNeckCount !== 0) {
drawNeck();
}
if (playerBodyCount !== 0) {
drawBody(playerTailCount)
}
if (playerFeetCount !== 0) {
drawFeet(playerFeetCount);
}
for (let z = 1; z <= 4; z++)
print("\n");
}
// Main program
async function main()
{
print(tab(34) + "BUG\n");
print(tab(15) + "CREATIVE COMPUTING MORRISTOWN, NEW JERSEY\n");
print("\n");
print("\n");
print("\n");
let playerFeelerCount = 0;
let playerHeadCount = 0;
let playerNeckCount = 0;
let playerBodyCount = 0;
let playerFeetCount = 0;
let playerTailCount = 0;
let computerFeelerCount = 0;
let computerHeadCount = 0;
let computerNeckCount = 0;
let computerBodyCount = 0;
let computerTailCount = 0;
let computerFeetCount = 0;
print("THE GAME BUG\n");
print("I HOPE YOU ENJOY THIS GAME.\n");
print("\n");
print("DO YOU WANT INSTRUCTIONS");
const instructionsRequired = await input();
if (instructionsRequired.toUpperCase() !== "NO") {
print("THE OBJECT OF BUG IS TO FINISH YOUR BUG BEFORE I FINISH\n");
print("MINE. EACH NUMBER STANDS FOR A PART OF THE BUG BODY.\n");
print("I WILL ROLL THE DIE FOR YOU, TELL YOU WHAT I ROLLED FOR YOU\n");
print("WHAT THE NUMBER STANDS FOR, AND IF YOU CAN GET THE PART.\n");
print("IF YOU CAN GET THE PART I WILL GIVE IT TO YOU.\n");
print("THE SAME WILL HAPPEN ON MY TURN.\n");
print("IF THERE IS A CHANGE IN EITHER BUG I WILL GIVE YOU THE\n");
print("OPTION OF SEEING THE PICTURES OF THE BUGS.\n");
print("THE NUMBERS STAND FOR PARTS AS FOLLOWS:\n");
print("NUMBER\tPART\tNUMBER OF PART NEEDED\n");
print("1\tBODY\t1\n");
print("2\tNECK\t1\n");
print("3\tHEAD\t1\n");
print("4\tFEELERS\t2\n");
print("5\tTAIL\t1\n");
print("6\tLEGS\t6\n");
print("\n");
print("\n");
}
let gameInProgress = true;
while (gameInProgress) {
let dieRoll = Math.floor(6 * Math.random() + 1);
let partFound = false;
print("YOU ROLLED A " + dieRoll + "\n");
switch (dieRoll) {
case 1:
print("1=BODY\n");
if (playerBodyCount === 0) {
print("YOU NOW HAVE A BODY.\n");
playerBodyCount = 1;
partFound = true;
} else {
print("YOU DO NOT NEED A BODY.\n");
}
break;
case 2:
print("2=NECK\n");
if (playerNeckCount === 0) {
if (playerBodyCount === 0) {
print("YOU DO NOT HAVE A BODY.\n");
} else {
print("YOU NOW HAVE A NECK.\n");
playerNeckCount = 1;
partFound = true;
}
} else {
print("YOU DO NOT NEED A NECK.\n");
}
break;
case 3:
print("3=HEAD\n");
if (playerNeckCount === 0) {
print("YOU DO NOT HAVE A NECK.\n");
} else if (playerHeadCount === 0) {
print("YOU NEEDED A HEAD.\n");
playerHeadCount = 1;
partFound = true;
} else {
print("YOU HAVE A HEAD.\n");
}
break;
case 4:
print("4=FEELERS\n");
if (playerHeadCount === 0) {
print("YOU DO NOT HAVE A HEAD.\n");
} else if (playerFeelerCount === 2) {
print("YOU HAVE TWO FEELERS ALREADY.\n");
} else {
print("I NOW GIVE YOU A FEELER.\n");
playerFeelerCount ++;
partFound = true;
}
break;
case 5:
print("5=TAIL\n");
if (playerBodyCount === 0) {
print("YOU DO NOT HAVE A BODY.\n");
} else if (playerTailCount === 1) {
print("YOU ALREADY HAVE A TAIL.\n");
} else {
print("I NOW GIVE YOU A TAIL.\n");
playerTailCount++;
partFound = true;
}
break;
case 6:
print("6=LEG\n");
if (playerFeetCount === 6) {
print("YOU HAVE 6 FEET ALREADY.\n");
} else if (playerBodyCount === 0) {
print("YOU DO NOT HAVE A BODY.\n");
} else {
playerFeetCount++;
partFound = true;
print("YOU NOW HAVE " + playerFeetCount + " LEGS.\n");
}
break;
}
dieRoll = Math.floor(6 * Math.random() + 1) ;
print("\n");
scrollToBottom();
await waitNSeconds(1);
print("I ROLLED A " + dieRoll + "\n");
switch (dieRoll) {
case 1:
print("1=BODY\n");
if (computerBodyCount === 1) {
print("I DO NOT NEED A BODY.\n");
} else {
print("I NOW HAVE A BODY.\n");
partFound = true;
computerBodyCount = 1;
}
break;
case 2:
print("2=NECK\n");
if (computerNeckCount === 1) {
print("I DO NOT NEED A NECK.\n");
} else if (computerBodyCount === 0) {
print("I DO NOT HAVE A BODY.\n");
} else {
print("I NOW HAVE A NECK.\n");
computerNeckCount = 1;
partFound = true;
}
break;
case 3:
print("3=HEAD\n");
if (computerNeckCount === 0) {
print("I DO NOT HAVE A NECK.\n");
} else if (computerHeadCount === 1) {
print("I DO NOT NEED A HEAD.\n");
} else {
print("I NEEDED A HEAD.\n");
computerHeadCount = 1;
partFound = true;
}
break;
case 4:
print("4=FEELERS\n");
if (computerHeadCount === 0) {
print("I DO NOT HAVE A HEAD.\n");
} else if (computerFeelerCount === 2) {
print("I HAVE 2 FEELERS ALREADY.\n");
} else {
print("I GET A FEELER.\n");
computerFeelerCount++;
partFound = true;
}
break;
case 5:
print("5=TAIL\n");
if (computerBodyCount === 0) {
print("I DO NOT HAVE A BODY.\n");
} else if (computerTailCount === 1) {
print("I DO NOT NEED A TAIL.\n");
} else {
print("I NOW HAVE A TAIL.\n");
computerTailCount = 1;
partFound = true;
}
break;
case 6:
print("6=LEGS\n");
if (computerFeetCount === 6) {
print("I HAVE 6 FEET.\n");
} else if (computerBodyCount === 0) {
print("I DO NOT HAVE A BODY.\n");
} else {
computerFeetCount++;
partFound = true;
print("I NOW HAVE " + computerFeetCount + " LEGS.\n");
}
break;
}
if (playerFeelerCount === 2 && playerTailCount === 1 && playerFeetCount === 6) {
print("YOUR BUG IS FINISHED.\n");
gameInProgress = false;
}
if (computerFeelerCount === 2 && computerBodyCount === 1 && computerFeetCount === 6) {
print("MY BUG IS FINISHED.\n");
gameInProgress = false;
}
if (!partFound)
continue;
print("DO YOU WANT THE PICTURES");
const showPictures = await input();
if (showPictures.toUpperCase() === "NO")
continue;
print("*****YOUR BUG*****\n");
print("\n");
print("\n");
drawBug(playerFeelerCount, playerHeadCount, playerNeckCount, playerBodyCount, playerTailCount, playerFeetCount, "A");
print("*****MY BUG*****\n");
print("\n");
print("\n");
drawBug(computerFeelerCount, computerHeadCount, computerNeckCount, computerBodyCount, computerTailCount, computerFeetCount, "F");
for (let z = 1; z <= 4; z++)
print("\n");
}
print("I HOPE YOU ENJOYED THE GAME, PLAY IT AGAIN SOON!!\n");
scrollToBottom();
}
main();