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Copy pathProxyStructure.cs
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58 lines (50 loc) · 1.24 KB
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//-------------------------------------------------------------------------------------
// ProxyStructure.cs
//-------------------------------------------------------------------------------------
using UnityEngine;
using System.Collections;
namespace ProxyStructure
{
public class ProxyStructure : MonoBehaviour
{
void Start ( )
{
// Create proxy and request a service
Proxy proxy = new Proxy();
proxy.Request();
}
}
/// <summary>
/// The 'Subject' abstract class
/// </summary>
abstract class Subject
{
public abstract void Request();
}
/// <summary>
/// The 'RealSubject' class
/// </summary>
class RealSubject : Subject
{
public override void Request()
{
Debug.Log("Called RealSubject.Request()");
}
}
/// <summary>
/// The 'Proxy' class
/// </summary>
class Proxy : Subject
{
private RealSubject _realSubject;
public override void Request()
{
// Use 'lazy initialization'
if (_realSubject == null)
{
_realSubject = new RealSubject();
}
_realSubject.Request();
}
}
}