-
Notifications
You must be signed in to change notification settings - Fork 1k
Expand file tree
/
Copy pathEventQueuePatternExample3.cs
More file actions
213 lines (161 loc) · 5.95 KB
/
Copy pathEventQueuePatternExample3.cs
File metadata and controls
213 lines (161 loc) · 5.95 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
//-------------------------------------------------------------------------------------
// EventQueuePatternExample3.cs
//-------------------------------------------------------------------------------------
using UnityEngine;
using System.Collections;
using System;
using System.Collections.Generic;
namespace EventQueuePatternExample3
{
public class EventQueuePatternExample3 : MonoBehaviour
{
Receiver1 receiver1 = new Receiver1();
Receiver2 receiver2 = new Receiver2();
void Start()
{
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Alpha1))
{
//EventManger.Instance.SendEvent(EventType.UI_Event1, 1);
EventManger.Instance.SendEvent(EventType.UI_Event1, "666");
EventManger.Instance.SendEvent(EventType.UI_Event1, new GameObject());
}
if (Input.GetKeyDown(KeyCode.Alpha2))
{
EventManger.Instance.SendEvent(EventType.UI_Event2, new GameObject(), new GameObject());
}
if (Input.GetKeyDown(KeyCode.Alpha3))
{
EventManger.Instance.RegisterEvent(EventType.UI_Event3, receiver1.OnEventProcess3);
EventManger.Instance.RegisterEvent(EventType.UI_Event3, receiver1.OnEventProcess4);
}
if (Input.GetKeyDown(KeyCode.Keypad3))
{
EventManger.Instance.SendEvent(EventType.UI_Event3, 666);
}
if (Input.GetKeyDown(KeyCode.Alpha4))
{
EventManger.Instance.UnRegisterEvent(EventType.UI_Event3, receiver1.OnEventProcess3);
}
if (Input.GetKeyDown(KeyCode.Alpha5))
{
EventManger.Instance.UnRegisterEvent(EventType.UI_Event3);
}
if (Input.GetKeyDown(KeyCode.Alpha6))
{
EventManger.Instance.RegisterEvent(EventType.UI_Event4, receiver2.OnEventProcess4);
}
if (Input.GetKeyDown(KeyCode.Keypad6))
{
GameObject msgObj = new GameObject();
//多个消息参数
EventManger.Instance.SendEvent(EventType.UI_Event4, 666, "hello", msgObj);
}
}
void OnEnable()
{
receiver1.RegisterDelegates();
receiver2.RegisterDelegates();
}
void OnDisable()
{
receiver1.UnRegisterDelegates();
receiver2.RegisterDelegates();
}
}
public class Receiver1
{
public void RegisterDelegates()
{
EventManger.Instance.RegisterEvent(EventType.UI_Event1, OnEventProcess1);
EventManger.Instance.RegisterEvent(EventType.UI_Event2, OnEventProcess1);
}
public void UnRegisterDelegates()
{
EventManger.Instance.UnRegisterEvent(EventType.UI_Event1);
EventManger.Instance.UnRegisterEvent(EventType.UI_Event2);
}
private void OnEventProcess1(BaseEventMsg msg)
{
Debug.Log("Receiver1! OnEventProcess1");
if (msg != null && msg.Params.Length > 0)
{
// int data = Convert.ToInt32(msg.Params[0]);
// Debug.Log("Receiver1! data= int:" + data);
var data0 = msg.Params[0] as string;
if (data0 != null)
{
Debug.Log("Receiver1! data= string:" + data0);
}
var data1 = msg.Params[0] as GameObject;
if (data1 != null)
{
Debug.Log("Receiver1! data= GameObject:" + data1);
}
//Debug.Log("Receiver1!");
//int data = (int)msg.Params[0];
//Debug.Log("Receiver1! data=" + data.ToString());
}
}
private void OnEventProcess2(BaseEventMsg msg)
{
Debug.Log("Receiver1! OnEventProcess2");
}
public void OnEventProcess3(BaseEventMsg msg)
{
int data = Convert.ToInt32(msg.Params[0]);
Debug.Log("Receiver1! data= int:" + data);
Debug.Log("Receiver1! OnEventProcess3 int = " + data.ToString());
}
public void OnEventProcess4(BaseEventMsg msg)
{
Debug.Log("Receiver1! OnEventProcess4");
}
}
public class Receiver2
{
public void RegisterDelegates()
{
EventManger.Instance.RegisterEvent(EventType.UI_Event1, OnEventProcess1);
EventManger.Instance.RegisterEvent(EventType.UI_Event2, OnEventProcess2);
}
public void UnRegisterDelegates()
{
EventManger.Instance.UnRegisterEvent(EventType.UI_Event1);
}
private void OnEventProcess1(BaseEventMsg msg)
{
Debug.Log("Receiver2! OnEventProcess1");
if (msg != null && msg.Params.Length > 0)
{
}
}
private void OnEventProcess2(BaseEventMsg msg)
{
Debug.Log("Receiver2! OnEventProcess2");
}
public void OnEventProcess3(BaseEventMsg msg)
{
Debug.Log("Receiver2! OnEventProcess3");
}
public void OnEventProcess4(BaseEventMsg msg)
{
Debug.Log("Receiver2! OnEventProcess4");
if (msg != null && msg.Params.Length > 2)
{
int data1 = (int)msg.Params[0];
string data2 = msg.Params[1] as string;
GameObject data3 = msg.Params[2] as GameObject;
if (data2 != null && data3 != null)
{
Debug.Log("Receiver2! OnEventProcess4 DATA:" +
"Data1= String" + data1.ToString() +
", Data2= string :" + data2 +
", Data3 GameObject :" + data3.name);
}
}
}
}
}