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VMapExtensions.cpp
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79 lines (69 loc) · 2.52 KB
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/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2022 MaNGOS <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#include <vector>
#include "MapTree.h"
#include "VMapManager2.h"
#include "WorldModel.h"
#include "ModelInstance.h"
using namespace std;
namespace VMAP
{
// Need direct access to encapsulated VMAP data, so we add functions for MMAP generator
// maybe add MapBuilder as friend to all of the below classes would be better?
// declared in src/shared/vmap/MapTree.h
void StaticMapTree::getModelInstances(ModelInstance*& models, uint32& count)
{
models = iTreeValues;
count = iNTreeValues;
}
// declared in src/shared/vmap/VMapManager2.h
void VMapManager2::getInstanceMapTree(InstanceTreeMap& instanceMapTree)
{
instanceMapTree = iInstanceMapTrees;
}
// declared in src/shared/vmap/WorldModel.h
void WorldModel::getGroupModels(vector<GroupModel>& groupModels)
{
groupModels = this->groupModels;
}
// declared in src/shared/vmap/WorldModel.h
void GroupModel::getMeshData(vector<Vector3>& vertices, vector<MeshTriangle>& triangles, WmoLiquid*& liquid)
{
vertices = this->vertices;
triangles = this->triangles;
liquid = iLiquid;
}
// declared in src/shared/vmap/ModelInstance.h
WorldModel* const ModelInstance::getWorldModel()
{
return iModel;
}
// declared in src/shared/vmap/WorldModel.h
void WmoLiquid::getPosInfo(uint32& tilesX, uint32& tilesY, Vector3& corner) const
{
tilesX = iTilesX;
tilesY = iTilesY;
corner = iCorner;
}
}