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Copy pathEntitySender.cs
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32 lines (28 loc) · 969 Bytes
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using System.Collections;
using System.Collections.Generic;
using Unity.Entities;
using UnityEngine;
public interface IRecieveEntity
{
void SetRecievedEntity(Entity entity);
}
public struct SentEntity : IComponentData { }
public class EntitySender : MonoBehaviour, IConvertGameObjectToEntity
{
public GameObject[] EntityRecievers;
public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
{
dstManager.AddComponentData(entity, new SentEntity() { });
foreach( var EntityReciever in EntityRecievers)
{
var potentialRecievers = EntityReciever.GetComponents<MonoBehaviour>();
foreach (var potentialReciever in potentialRecievers)
{
if (potentialReciever is IRecieveEntity)
{
(potentialReciever as IRecieveEntity).SetRecievedEntity(entity);
}
}
}
}
}