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executable file
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using System;
namespace UnityEngine.PostProcessing
{
[Serializable]
public class GrainModel : PostProcessingModel
{
public enum Mode
{
Fast,
Filmic
}
[Serializable]
public struct Settings
{
[Tooltip("Grain mode. \"Filmic\" produces a high quality, camera-like grain. \"Fast\" is aimed at lower-end platforms as it's a lot faster but doesn't look as good as \"Filmic\".")]
public Mode mode;
[Range(0f, 1f), Tooltip("Grain strength. Higher means more visible grain.")]
public float intensity;
[Range(1.5f, 3f), Tooltip("Grain particle size in \"Filmic\" mode.")]
public float size;
[Range(0f, 1f), Tooltip("Controls the noisiness response curve based on scene luminance. Lower values mean less noise in dark areas.")]
public float luminanceContribution;
public static Settings defaultSettings
{
get
{
return new Settings
{
mode = Mode.Filmic,
intensity = 0.12f,
size = 1.6f,
luminanceContribution = 0.75f
};
}
}
}
[SerializeField]
Settings m_Settings = Settings.defaultSettings;
public Settings settings
{
get { return m_Settings; }
set { m_Settings = value; }
}
public override void Reset()
{
m_Settings = Settings.defaultSettings;
}
}
}