// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Scripting; using UnityEngine.Bindings; namespace UnityEngine { // This function exists because UnityEngine.dll is compiled against .NET 3.5, but .NET Core removes all the overloads // except this one. So to prevent our code compiling against the (string, object, object) version and use the params // version instead, we reroute through this. // TODO: remove this when the dependency goes away. [VisibleToOtherModules] internal sealed partial class UnityString { public static string Format(string fmt, params object[] args) { return String.Format(fmt, args); } } }