// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; namespace UnityEditorInternal { //*undocumented* [NativeHeader("Editor/Src/ScriptUpdatingManager.h")] [StaticAccessor("ScriptUpdatingManager::GetInstance()", StaticAccessorType.Dot)] public static class ScriptUpdatingManager { public static extern bool WaitForVCSServerConnection(bool reportTimeout); public static extern void ReportExpectedUpdateFailure(); public static extern void ReportGroupedAPIUpdaterFailure(string msg); public static extern int numberOfTimesAsked {[NativeName("NumberOfTimesAsked")] get; } public static extern void ResetConsentStatus(); } }