// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.Compilation; namespace UnityEditor.Scripting.ScriptCompilation { [System.Serializable] class CustomScriptAssemblyData { #pragma warning disable 649 public string name; public string[] references; public string[] optionalUnityReferences; public string[] includePlatforms; public string[] excludePlatforms; public bool allowUnsafeCode; public static CustomScriptAssemblyData FromJson(string json) { var assemblyData = UnityEngine.JsonUtility.FromJson(json); if (assemblyData == null) throw new System.Exception("Json file does not contain an assembly definition"); if (string.IsNullOrEmpty(assemblyData.name)) throw new System.Exception("Required property 'name' not set"); if ((assemblyData.excludePlatforms != null && assemblyData.excludePlatforms.Length > 0) && (assemblyData.includePlatforms != null && assemblyData.includePlatforms.Length > 0)) throw new System.Exception("Both 'excludePlatforms' and 'includePlatforms' are set."); return assemblyData; } public static string ToJson(CustomScriptAssemblyData data) { return UnityEngine.JsonUtility.ToJson(data, true); } } struct CustomScriptOptinalUnityAssembly { public string DisplayName { get; private set; } public OptionalUnityReferences OptionalUnityReferences { get; private set; } public string AdditinalInformationWhenEnabled { get; private set; } public CustomScriptOptinalUnityAssembly(string displayName, OptionalUnityReferences optionalUnityReferences, string additinalInformationWhenEnabled = "") : this() { DisplayName = displayName; OptionalUnityReferences = optionalUnityReferences; AdditinalInformationWhenEnabled = additinalInformationWhenEnabled; } } struct CustomScriptAssemblyPlatform { public string Name { get; private set; } public string DisplayName { get; private set; } public BuildTarget BuildTarget { get; private set; } public CustomScriptAssemblyPlatform(string name, string displayName, BuildTarget buildTarget) : this() { Name = name; DisplayName = displayName; BuildTarget = buildTarget; } public CustomScriptAssemblyPlatform(string name, BuildTarget buildTarget) : this(name, name, buildTarget) { } } class CustomScriptAssembly { public string FilePath { get; set; } public string PathPrefix { get; set; } public string Name { get; set; } public string[] References { get; set; } public OptionalUnityReferences OptionalUnityReferences { get; set; } public CustomScriptAssemblyPlatform[] IncludePlatforms { get; set; } public CustomScriptAssemblyPlatform[] ExcludePlatforms { get; set; } public EditorCompilation.PackageAssembly? PackageAssembly { get; set; } public ScriptCompilerOptions CompilerOptions { get; set; } public AssemblyFlags AssemblyFlags { get { if (IncludePlatforms != null && IncludePlatforms.Length == 1 && IncludePlatforms[0].BuildTarget == BuildTarget.NoTarget) return AssemblyFlags.EditorOnly; return AssemblyFlags.None; } } public static CustomScriptAssemblyPlatform[] Platforms { get; private set; } public static CustomScriptAssemblyPlatform[] DeprecatedPlatforms { get; private set; } public static CustomScriptOptinalUnityAssembly[] OptinalUnityAssemblies { get; private set; } static CustomScriptAssembly() { // When removing a platform from Platforms, please add it to DeprecatedPlatforms. Platforms = new CustomScriptAssemblyPlatform[] { new CustomScriptAssemblyPlatform("Editor", "Editor", BuildTarget.NoTarget), new CustomScriptAssemblyPlatform("macOSStandalone", "macOS", BuildTarget.StandaloneOSX), new CustomScriptAssemblyPlatform("WindowsStandalone32", "Windows 32-bit", BuildTarget.StandaloneWindows), new CustomScriptAssemblyPlatform("WindowsStandalone64", "Windows 64-bit", BuildTarget.StandaloneWindows64), new CustomScriptAssemblyPlatform("LinuxStandalone32", "Linux 32-bit", BuildTarget.StandaloneLinux), new CustomScriptAssemblyPlatform("LinuxStandalone64", "Linux 64-bit", BuildTarget.StandaloneLinux64), new CustomScriptAssemblyPlatform("LinuxStandaloneUniversal", "Linux Universal", BuildTarget.StandaloneLinuxUniversal), new CustomScriptAssemblyPlatform("iOS", BuildTarget.iOS), new CustomScriptAssemblyPlatform("Android", BuildTarget.Android), new CustomScriptAssemblyPlatform("WebGL", BuildTarget.WebGL), new CustomScriptAssemblyPlatform("WSA", "Universal Windows Platform", BuildTarget.WSAPlayer), new CustomScriptAssemblyPlatform("PSVita", BuildTarget.PSP2), new CustomScriptAssemblyPlatform("PS4", BuildTarget.PS4), new CustomScriptAssemblyPlatform("XboxOne", BuildTarget.XboxOne), new CustomScriptAssemblyPlatform("Nintendo3DS", BuildTarget.N3DS), new CustomScriptAssemblyPlatform("tvOS", BuildTarget.tvOS), new CustomScriptAssemblyPlatform("Switch", BuildTarget.Switch), }; #pragma warning disable 0618 DeprecatedPlatforms = new CustomScriptAssemblyPlatform[] { new CustomScriptAssemblyPlatform("PSMobile", BuildTarget.PSM), new CustomScriptAssemblyPlatform("Tizen", BuildTarget.Tizen), new CustomScriptAssemblyPlatform("WiiU", BuildTarget.WiiU), }; #pragma warning restore 0618 OptinalUnityAssemblies = new[] { new CustomScriptOptinalUnityAssembly("Test Assemblies", OptionalUnityReferences.TestAssemblies, "Predefined Assemblies (Assembly-CSharp.dll etc) will not reference this assembly.\nThis assembly will only be used for tests and will not be included in player builds."), }; } public bool IsCompatibleWithEditor() { if (ExcludePlatforms != null) return ExcludePlatforms.All(p => p.BuildTarget != BuildTarget.NoTarget); if (IncludePlatforms != null) return IncludePlatforms.Any(p => p.BuildTarget == BuildTarget.NoTarget); return true; } public bool IsCompatibleWith(BuildTarget buildTarget, EditorScriptCompilationOptions options) { bool buildingForEditor = (options & EditorScriptCompilationOptions.BuildingForEditor) == EditorScriptCompilationOptions.BuildingForEditor; var isTestAssembly = (OptionalUnityReferences & OptionalUnityReferences.TestAssemblies) == OptionalUnityReferences.TestAssemblies; var isBuildingWithTestAssemblies = (options & EditorScriptCompilationOptions.BuildingIncludingTestAssemblies) == EditorScriptCompilationOptions.BuildingIncludingTestAssemblies; if (!buildingForEditor && isTestAssembly && !isBuildingWithTestAssemblies) { return false; } var isPackage = PackageAssembly.HasValue; if (isTestAssembly && isPackage && !PackageAssembly.Value.IncludeTestAssemblies) { return false; } // Compatible with editor and all platforms. if (IncludePlatforms == null && ExcludePlatforms == null) return true; if (buildingForEditor) return IsCompatibleWithEditor(); if (buildingForEditor) buildTarget = BuildTarget.NoTarget; // Editor if (ExcludePlatforms != null) return ExcludePlatforms.All(p => p.BuildTarget != buildTarget); return IncludePlatforms.Any(p => p.BuildTarget == buildTarget); } public static CustomScriptAssembly Create(string name, string directory) { var customScriptAssembly = new CustomScriptAssembly(); var modifiedDirectory = AssetPath.ReplaceSeparators(directory); if (modifiedDirectory.Last() != AssetPath.Separator) modifiedDirectory += AssetPath.Separator; customScriptAssembly.Name = name; customScriptAssembly.FilePath = modifiedDirectory; customScriptAssembly.PathPrefix = modifiedDirectory; customScriptAssembly.References = new string[0]; customScriptAssembly.CompilerOptions = new ScriptCompilerOptions(); return customScriptAssembly; } public static CustomScriptAssembly FromCustomScriptAssemblyData(string path, CustomScriptAssemblyData customScriptAssemblyData) { if (customScriptAssemblyData == null) return null; var pathPrefix = path.Substring(0, path.Length - AssetPath.GetFileName(path).Length); var customScriptAssembly = new CustomScriptAssembly(); customScriptAssembly.Name = customScriptAssemblyData.name; customScriptAssembly.References = customScriptAssemblyData.references; customScriptAssembly.FilePath = path; customScriptAssembly.PathPrefix = pathPrefix; customScriptAssemblyData.optionalUnityReferences = customScriptAssemblyData.optionalUnityReferences ?? new string[0]; foreach (var optionalUnityReferenceString in customScriptAssemblyData.optionalUnityReferences) { var optionalUnityReference = (OptionalUnityReferences)Enum.Parse(typeof(OptionalUnityReferences), optionalUnityReferenceString); customScriptAssembly.OptionalUnityReferences |= optionalUnityReference; } if (customScriptAssemblyData.includePlatforms != null && customScriptAssemblyData.includePlatforms.Length > 0) customScriptAssembly.IncludePlatforms = GetPlatformsFromNames(customScriptAssemblyData.includePlatforms); if (customScriptAssemblyData.excludePlatforms != null && customScriptAssemblyData.excludePlatforms.Length > 0) customScriptAssembly.ExcludePlatforms = GetPlatformsFromNames(customScriptAssemblyData.excludePlatforms); var compilerOptions = new ScriptCompilerOptions(); compilerOptions.AllowUnsafeCode = customScriptAssemblyData.allowUnsafeCode; customScriptAssembly.CompilerOptions = compilerOptions; return customScriptAssembly; } public static CustomScriptAssemblyPlatform[] GetPlatformsFromNames(string[] names) { var platforms = new List(); foreach (var name in names) { // Ignore deprecated platforms. if (IsDeprecatedPlatformName(name)) continue; platforms.Add(GetPlatformFromName(name)); } return platforms.ToArray(); } public static bool IsDeprecatedPlatformName(string name) { foreach (var platform in DeprecatedPlatforms) if (string.Equals(platform.Name, name, System.StringComparison.OrdinalIgnoreCase)) return true; return false; } public static CustomScriptAssemblyPlatform GetPlatformFromName(string name) { foreach (var platform in Platforms) if (string.Equals(platform.Name, name, System.StringComparison.OrdinalIgnoreCase)) return platform; var platformNames = Platforms.Select(p => string.Format("\"{0}\"", p.Name)).ToArray(); System.Array.Sort(platformNames); var platformsString = string.Join(",\n", platformNames); throw new System.ArgumentException(string.Format("Platform name '{0}' not supported.\nSupported platform names:\n{1}\n", name, platformsString)); } public static CustomScriptAssemblyPlatform GetPlatformFromBuildTarget(BuildTarget buildTarget) { foreach (var platform in Platforms) if (platform.BuildTarget == buildTarget) return platform; throw new System.ArgumentException(string.Format("No CustomScriptAssemblyPlatform setup for BuildTarget '{0}'", buildTarget)); } } }