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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.VersionControl;
namespace UnityEditorInternal.VersionControl
{
public class Overlay
{
private static Texture2D s_BlueLeftParan;
private static Texture2D s_BlueRightParan;
private static Texture2D s_RedLeftParan;
private static Texture2D s_RedRightParan;
public static Rect GetOverlayRect(Rect itemRect)
{
if (itemRect.width > itemRect.height)
{
itemRect.x += 16;
itemRect.width = 20;
}
else
{
itemRect.width = 12;
}
itemRect.height = itemRect.width;
return itemRect;
}
public static void DrawOverlay(Asset asset, Rect itemRect)
{
if (asset == null)
return;
if (Event.current.type != EventType.Repaint)
return;
string vcsType = EditorSettings.externalVersionControl;
if (vcsType == ExternalVersionControl.Disabled ||
vcsType == ExternalVersionControl.AutoDetect ||
vcsType == ExternalVersionControl.Generic)
return; // no icons for these version control systems
DrawOverlays(asset, null, itemRect);
}
public static void DrawOverlay(Asset asset, Asset metaAsset, Rect itemRect)
{
if (asset == null || metaAsset == null)
return;
if (Event.current.type != EventType.Repaint)
return;
string vcsType = EditorSettings.externalVersionControl;
if (vcsType == ExternalVersionControl.Disabled ||
vcsType == ExternalVersionControl.AutoDetect ||
vcsType == ExternalVersionControl.Generic)
return; // no icons for these version control systems
DrawOverlays(asset, metaAsset, itemRect);
}
private static void DrawMetaOverlay(Rect iconRect, bool isRemote)
{
iconRect.y -= 1;
if (isRemote)
{
iconRect.x -= 5;
GUI.DrawTexture(iconRect, s_BlueLeftParan);
iconRect.x += 8;
GUI.DrawTexture(iconRect, s_BlueRightParan);
}
else
{
iconRect.x -= 5;
GUI.DrawTexture(iconRect, s_RedLeftParan);
iconRect.x += 8;
GUI.DrawTexture(iconRect, s_RedRightParan);
}
}
static void DrawOverlay(Asset.States state, Rect iconRect)
{
Rect atlasUV = Provider.GetAtlasRectForState((int)state);
if (atlasUV.width == 0f)
return; // no overlay
Texture2D atlas = Provider.overlayAtlas;
if (atlas == null)
return;
GUI.DrawTextureWithTexCoords(iconRect, atlas, atlasUV);
}
static void DrawOverlays(Asset asset, Asset metaAsset, Rect itemRect)
{
CreateStaticResources();
float iconWidth = 16;
float offsetX = 1f; // offset to compensate that icons are 16x16 with 8x8 content
float offsetY = 4f;
float syncOffsetX = -4f; // offset to compensate that icons are 16x16 with 8x8 content and sync overlay pos
Rect topLeft = new Rect(itemRect.x - offsetX, itemRect.y - offsetY, iconWidth, iconWidth);
Rect topRight = new Rect(itemRect.xMax - iconWidth + offsetX, itemRect.y - offsetY, iconWidth, iconWidth);
Rect bottomLeft = new Rect(itemRect.x - offsetX, itemRect.yMax - iconWidth + offsetY, iconWidth, iconWidth);
Rect bottomRight = new Rect(itemRect.xMax - iconWidth + offsetX, itemRect.yMax - iconWidth + offsetY, iconWidth, iconWidth);
Rect syncRect = new Rect(itemRect.xMax - iconWidth + syncOffsetX, itemRect.yMax - iconWidth + offsetY, iconWidth, iconWidth);
Asset.States unmodifiedState = Asset.States.Local | Asset.States.MetaFile | Asset.States.ReadOnly | Asset.States.Synced;
bool isMetaUnmodifiedState = metaAsset == null || (metaAsset.state & unmodifiedState) == unmodifiedState;
Asset.States localMetaState = metaAsset == null ? Asset.States.None : metaAsset.state & (Asset.States.AddedLocal | Asset.States.CheckedOutLocal | Asset.States.DeletedLocal | Asset.States.LockedLocal);
Asset.States remoteMetaState = metaAsset == null ? Asset.States.None : metaAsset.state & (Asset.States.AddedRemote | Asset.States.CheckedOutRemote | Asset.States.DeletedRemote | Asset.States.LockedRemote);
bool keepFolderMetaParans = asset.isFolder && Provider.isVersioningFolders;
// Local state overlay
if (asset.IsState(Asset.States.AddedLocal))
{
DrawOverlay(Asset.States.AddedLocal, topLeft);
// Meta overlay if meta file is not added or already in repo and unmodified.
if (metaAsset != null && (localMetaState & Asset.States.AddedLocal) == 0 && !isMetaUnmodifiedState)
DrawMetaOverlay(topLeft, false);
}
else if (asset.IsState(Asset.States.DeletedLocal))
{
DrawOverlay(Asset.States.DeletedLocal, topLeft);
// Meta overlay if meta file is not deleted but asset is and meta file is still present or missing (ie. should have been there)
if (metaAsset != null && (localMetaState & Asset.States.DeletedLocal) == 0 && metaAsset.IsState(Asset.States.Local | Asset.States.Missing))
DrawMetaOverlay(topLeft, false);
}
else if (asset.IsState(Asset.States.LockedLocal))
{
DrawOverlay(Asset.States.LockedLocal, topLeft);
// Meta overlay if meta file is not locked or unmodified.
if (metaAsset != null && (localMetaState & Asset.States.LockedLocal) == 0 && !isMetaUnmodifiedState)
DrawMetaOverlay(topLeft, false);
}
else if (asset.IsState(Asset.States.CheckedOutLocal))
{
DrawOverlay(Asset.States.CheckedOutLocal, topLeft);
// Meta overlay if meta file is not checked out or unmodified.
if (metaAsset != null && (localMetaState & Asset.States.CheckedOutLocal) == 0 && !isMetaUnmodifiedState)
DrawMetaOverlay(topLeft, false);
}
else if (asset.IsState(Asset.States.Local) && !(asset.IsState(Asset.States.OutOfSync) || asset.IsState(Asset.States.Synced)))
{
DrawOverlay(Asset.States.Local, bottomLeft);
// Meta overlay if meta file is not local only or unmodified.
if (metaAsset != null && (metaAsset.IsUnderVersionControl || !metaAsset.IsState(Asset.States.Local)))
DrawMetaOverlay(bottomLeft, false);
}
// From here the local asset have no state that need a local state overlay. We use the meta state if there is one instead.
else if (metaAsset != null && metaAsset.IsState(Asset.States.AddedLocal))
{
DrawOverlay(Asset.States.AddedLocal, topLeft);
if (keepFolderMetaParans)
DrawMetaOverlay(topLeft, false);
}
else if (metaAsset != null && metaAsset.IsState(Asset.States.DeletedLocal))
{
DrawOverlay(Asset.States.DeletedLocal, topLeft);
if (keepFolderMetaParans)
DrawMetaOverlay(topLeft, false);
}
else if (metaAsset != null && metaAsset.IsState(Asset.States.LockedLocal))
{
DrawOverlay(Asset.States.LockedLocal, topLeft);
if (keepFolderMetaParans)
DrawMetaOverlay(topLeft, false);
}
else if (metaAsset != null && metaAsset.IsState(Asset.States.CheckedOutLocal))
{
DrawOverlay(Asset.States.CheckedOutLocal, topLeft);
if (keepFolderMetaParans)
DrawMetaOverlay(topLeft, false);
}
else if (metaAsset != null && metaAsset.IsState(Asset.States.Local) && !(metaAsset.IsState(Asset.States.OutOfSync) || metaAsset.IsState(Asset.States.Synced))
&& !(asset.IsState(Asset.States.Conflicted) || (metaAsset != null && metaAsset.IsState(Asset.States.Conflicted))))
{
DrawOverlay(Asset.States.Local, bottomLeft);
if (keepFolderMetaParans)
DrawMetaOverlay(bottomLeft, false);
}
if (asset.IsState(Asset.States.Conflicted) || (metaAsset != null && metaAsset.IsState(Asset.States.Conflicted)))
DrawOverlay(Asset.States.Conflicted, bottomLeft);
if ((asset.isFolder == false && asset.IsState(Asset.States.Updating)) || (metaAsset != null && metaAsset.IsState(Asset.States.Updating)))
DrawOverlay(Asset.States.Updating, bottomRight);
// Remote state overlay
if (asset.IsState(Asset.States.AddedRemote))
{
DrawOverlay(Asset.States.AddedRemote, topRight);
// Meta overlay if meta file is not added or already in repo and unmodified.
if (metaAsset != null && (remoteMetaState & Asset.States.AddedRemote) == 0)
DrawMetaOverlay(topRight, true);
}
else if (asset.IsState(Asset.States.DeletedRemote))
{
DrawOverlay(Asset.States.DeletedRemote, topRight);
// Meta overlay if meta file is not deleted but asset is and meta file is still present or missing (ie. should have been there)
if (metaAsset != null && (remoteMetaState & Asset.States.DeletedRemote) == 0)
DrawMetaOverlay(topRight, true);
}
else if (asset.IsState(Asset.States.LockedRemote))
{
DrawOverlay(Asset.States.LockedRemote, topRight);
// Meta overlay if meta file is not locked or unmodified.
if (metaAsset != null && (remoteMetaState & Asset.States.LockedRemote) == 0)
DrawMetaOverlay(topRight, true);
}
else if (asset.IsState(Asset.States.CheckedOutRemote))
{
DrawOverlay(Asset.States.CheckedOutRemote, topRight);
// Meta overlay if meta file is not checked out or unmodified.
if (metaAsset != null && (remoteMetaState & Asset.States.CheckedOutRemote) == 0)
DrawMetaOverlay(topRight, true);
}
// From here the remote asset have no state that need a remote state overlay. We use the meta state if there is one instead.
else if (metaAsset != null && metaAsset.IsState(Asset.States.AddedRemote))
{
DrawOverlay(Asset.States.AddedRemote, topRight);
if (keepFolderMetaParans)
DrawMetaOverlay(topRight, true);
}
else if (metaAsset != null && metaAsset.IsState(Asset.States.DeletedRemote))
{
DrawOverlay(Asset.States.DeletedRemote, topRight);
if (keepFolderMetaParans)
DrawMetaOverlay(topRight, true);
}
else if (metaAsset != null && metaAsset.IsState(Asset.States.LockedRemote))
{
DrawOverlay(Asset.States.LockedRemote, topRight);
if (keepFolderMetaParans)
DrawMetaOverlay(topRight, true);
}
else if (metaAsset != null && metaAsset.IsState(Asset.States.CheckedOutRemote))
{
DrawOverlay(Asset.States.CheckedOutRemote, topRight);
if (keepFolderMetaParans)
DrawMetaOverlay(topRight, true);
}
if (asset.IsState(Asset.States.OutOfSync) || (metaAsset != null && metaAsset.IsState(Asset.States.OutOfSync)))
DrawOverlay(Asset.States.OutOfSync, syncRect);
}
private static void CreateStaticResources()
{
if (s_BlueLeftParan == null)
{
s_BlueLeftParan = EditorGUIUtility.LoadIcon("P4_BlueLeftParenthesis");
s_BlueLeftParan.hideFlags = HideFlags.HideAndDontSave;
s_BlueRightParan = EditorGUIUtility.LoadIcon("P4_BlueRightParenthesis");
s_BlueRightParan.hideFlags = HideFlags.HideAndDontSave;
s_RedLeftParan = EditorGUIUtility.LoadIcon("P4_RedLeftParenthesis");
s_RedLeftParan.hideFlags = HideFlags.HideAndDontSave;
s_RedRightParan = EditorGUIUtility.LoadIcon("P4_RedRightParenthesis");
s_RedRightParan.hideFlags = HideFlags.HideAndDontSave;
}
}
}
}