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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor;
using UnityEditor.VersionControl;
namespace UnityEditorInternal.VersionControl
{
// Menu used when right clicking on change lists only. As they are single select they will not get mixed up with asset selections.
public class ChangeSetContextMenu
{
// Get the selected change list. Only one valid at a time
static ChangeSet GetChangeSet(ChangeSets changes)
{
if (changes.Count == 0)
return null;
return changes[0];
}
//[MenuItem ("CONTEXT/Change/Submit...", true)]
static bool SubmitTest(int userData)
{
ChangeSets sets = ListControl.FromID(userData).SelectedChangeSets;
return (sets.Count > 0 && Provider.SubmitIsValid(sets[0], null));
}
//[MenuItem ("CONTEXT/Change/Submit...", false, 100)]
static void Submit(int userData)
{
ChangeSets set = ListControl.FromID(userData).SelectedChangeSets;
ChangeSet change = GetChangeSet(set);
if (change != null)
WindowChange.Open(change, new AssetList(), true);
}
//[MenuItem ("CONTEXT/Change/Revert...", true)]
static bool RevertTest(int userData)
{
ChangeSets list = ListControl.FromID(userData).SelectedChangeSets;
return list.Count > 0;
}
//[MenuItem ("CONTEXT/Change/Revert...", false, 200)]
static void Revert(int userData)
{
ChangeSets set = ListControl.FromID(userData).SelectedChangeSets;
ChangeSet change = GetChangeSet(set);
if (change != null)
WindowRevert.Open(change);
}
//[MenuItem ("CONTEXT/Change/Revert Unchanged", true)]
static bool RevertUnchangedTest(int userData)
{
ChangeSets sets = ListControl.FromID(userData).SelectedChangeSets;
return sets.Count > 0;
}
//[MenuItem ("CONTEXT/Change/Revert Unchanged", false, 201)]
static void RevertUnchanged(int userData)
{
ChangeSets sets = ListControl.FromID(userData).SelectedChangeSets;
Provider.RevertChangeSets(sets, RevertMode.Unchanged).SetCompletionAction(CompletionAction.UpdatePendingWindow);
Provider.InvalidateCache();
}
//[MenuItem ("CONTEXT/Change/Resolve Conflicts...", true)]
private static bool ResolveTest(int userData)
{
return ListControl.FromID(userData).SelectedChangeSets.Count > 0;
}
//[MenuItem ("CONTEXT/Change/Resolve Conflicts...", false, 202)]
private static void Resolve(int userData)
{
ChangeSets set = ListControl.FromID(userData).SelectedChangeSets;
ChangeSet change = GetChangeSet(set);
if (change != null)
WindowResolve.Open(change);
}
//[MenuItem ("CONTEXT/Change/New Changeset...", true)]
static bool NewChangeSetTest(int userDatad)
{
return Provider.isActive;
}
//[MenuItem ("CONTEXT/Change/New Changeset...", false, 300)]
static void NewChangeSet(int userData)
{
WindowChange.Open(new AssetList(), false);
}
//[MenuItem ("CONTEXT/Change/Edit Changeset...", true)]
static bool EditChangeSetTest(int userData)
{
ChangeSets set = ListControl.FromID(userData).SelectedChangeSets;
if (set.Count == 0) return false;
ChangeSet change = GetChangeSet(set);
return (change.id != "-1" && Provider.SubmitIsValid(set[0], null));
}
//[MenuItem ("CONTEXT/Change/Edit Changeset...", false, 301)]
static void EditChangeSet(int userData)
{
ChangeSets set = ListControl.FromID(userData).SelectedChangeSets;
ChangeSet change = GetChangeSet(set);
if (change != null)
WindowChange.Open(change, new AssetList(), false);
}
//[MenuItem ("CONTEXT/Change/Delete Empty Changeset", true)]
static bool DeleteChangeSetTest(int userData)
{
ListControl l = ListControl.FromID(userData);
ChangeSets set = l.SelectedChangeSets;
if (set.Count == 0) return false;
ChangeSet change = GetChangeSet(set);
if (change.id == "-1")
return false;
ListItem item = l.GetChangeSetItem(change);
// TODO: Make changelist cache nonmanaged side to fix this!
bool hasAssets = item != null && item.HasChildren && item.FirstChild.Asset != null && item.FirstChild.Name != ListControl.c_emptyChangeListMessage;
if (!hasAssets)
{
Task task = Provider.ChangeSetStatus(change);
task.Wait();
hasAssets = task.assetList.Count != 0;
}
return !hasAssets && Provider.DeleteChangeSetsIsValid(set);
}
//[MenuItem ("CONTEXT/Change/Delete Empty Changeset", false, 302)]
static void DeleteChangeSet(int userData)
{
ChangeSets set = ListControl.FromID(userData).SelectedChangeSets;
Provider.DeleteChangeSets(set).SetCompletionAction(CompletionAction.UpdatePendingWindow);
}
}
}