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88 lines (74 loc) · 3.78 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq;
using UnityEditor.Scripting.Compilers;
using UnityEditor.Compilation;
namespace UnityEditor.Scripting.ScriptCompilation
{
// Settings that would be common for a group of ScriptAssembly's created for the same build target.
class ScriptAssemblySettings
{
public BuildTarget BuildTarget { get; set; }
public BuildTargetGroup BuildTargetGroup { get; set; }
public string OutputDirectory { get; set; }
public string[] Defines { get; set; }
public ApiCompatibilityLevel ApiCompatibilityLevel { get; set; }
public EditorScriptCompilationOptions CompilationOptions { get; set; }
public ScriptCompilerOptions PredefinedAssembliesCompilerOptions { get; set; }
public OptionalUnityReferences OptionalUnityReferences { get; set; }
public string FilenameSuffix { get; set; }
public ScriptAssemblySettings()
{
BuildTarget = BuildTarget.NoTarget;
BuildTargetGroup = BuildTargetGroup.Unknown;
PredefinedAssembliesCompilerOptions = new ScriptCompilerOptions();
}
public bool BuildingForEditor
{
get { return (CompilationOptions & EditorScriptCompilationOptions.BuildingForEditor) == EditorScriptCompilationOptions.BuildingForEditor; }
}
public bool BuildingDevelopmentBuild
{
get { return (CompilationOptions & EditorScriptCompilationOptions.BuildingDevelopmentBuild) == EditorScriptCompilationOptions.BuildingDevelopmentBuild; }
}
}
class ScriptAssembly
{
public AssemblyFlags Flags { get; set; }
public BuildTarget BuildTarget { get; set; }
public SupportedLanguage Language { get; set; }
public ApiCompatibilityLevel ApiCompatibilityLevel { get; set; }
public string Filename { get; set; }
public string OutputDirectory { get; set; }
public ScriptAssembly[] ScriptAssemblyReferences { get; set; } // References to dependencies that will be built.
public string[] References { get; set; } // References to dependencies that that will *not* be built.
public string[] AdditionalReferences { get; set; }
public string[] Defines { get; set; }
public string[] Files { get; set; }
public bool RunUpdater { get; set; }
public ScriptCompilerOptions CompilerOptions { get; set; }
public string FullPath { get { return AssetPath.Combine(OutputDirectory, Filename); } }
public string[] GetAllReferences()
{
return References.Concat(ScriptAssemblyReferences.Select(a => a.FullPath)).ToArray();
}
public MonoIsland ToMonoIsland(EditorScriptCompilationOptions options, string buildOutputDirectory)
{
bool buildingForEditor = (options & EditorScriptCompilationOptions.BuildingForEditor) == EditorScriptCompilationOptions.BuildingForEditor;
bool developmentBuild = (options & EditorScriptCompilationOptions.BuildingDevelopmentBuild) == EditorScriptCompilationOptions.BuildingDevelopmentBuild;
var references = ScriptAssemblyReferences.Select(a => AssetPath.Combine(a.OutputDirectory, a.Filename));
var referencesArray = references.Concat(References).ToArray();
var outputPath = AssetPath.Combine(buildOutputDirectory, Filename);
return new MonoIsland(BuildTarget,
buildingForEditor,
developmentBuild,
CompilerOptions.AllowUnsafeCode,
ApiCompatibilityLevel,
Files,
referencesArray,
Defines,
outputPath);
}
}
}