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57 lines (46 loc) · 1.7 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.Utils;
using SystemPath = System.IO.Path;
namespace UnityEditor.Scripting.ScriptCompilation
{
static class AssetPath
{
public static readonly char Separator = '/';
public static string GetFullPath(string path)
{
return ReplaceSeparators(SystemPath.GetFullPath(path.NormalizePath()));
}
public static string Combine(string path1, string path2)
{
return ReplaceSeparators(SystemPath.Combine(path1, path2));
}
public static bool IsPathRooted(string path)
{
return SystemPath.IsPathRooted(path.NormalizePath());
}
public static string GetFileName(string path)
{
return SystemPath.GetFileName(path.NormalizePath());
}
public static string GetExtension(string path)
{
return SystemPath.GetExtension(path.NormalizePath());
}
public static string GetDirectoryName(string path)
{
return ReplaceSeparators(SystemPath.GetDirectoryName(path.NormalizePath()));
}
public static string ReplaceSeparators(string path)
{
return path.Replace('\\', Separator);
}
public static string GetAssemblyNameWithoutExtension(string assemblyName)
{
if (AssetPath.GetExtension(assemblyName) == ".dll")
return SystemPath.GetFileNameWithoutExtension(assemblyName.NormalizePath());
return SystemPath.GetFileName(assemblyName.NormalizePath());
}
}
}