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Copy pathSupportedLanguage.cs
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22 lines (20 loc) · 765 Bytes
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.Scripting.Compilers
{
internal abstract class SupportedLanguage
{
public abstract string GetExtensionICanCompile();
public abstract string GetLanguageName();
public abstract ScriptCompilerBase CreateCompiler(MonoIsland island, bool buildingForEditor, BuildTarget targetPlatform, bool runUpdater);
public virtual string GetNamespace(string fileName, string definedSymbols)
{
return string.Empty;
}
public virtual bool CompilerRequiresAdditionalReferences()
{
return false;
}
}
}