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Copy pathBooCompilerOutputParser.cs
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34 lines (28 loc) · 1.46 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Text.RegularExpressions;
namespace UnityEditor.Scripting.Compilers
{
class BooCompilerOutputParser : CompilerOutputParserBase
{
private static Regex sCompilerOutput = new Regex(@"\s*(?<filename>.*)\((?<line>\d+),(?<column>\d+)\):\s*[BU]C(?<type>W|E)(?<id>[^:]*):\s*(?<message>.*)", RegexOptions.ExplicitCapture);
private static Regex sMissingMember = new Regex(@"[^']*'(?<member_name>[^']+)'[^']+'(?<type_name>[^']+)'", RegexOptions.ExplicitCapture | RegexOptions.Compiled);
private static Regex sUnknownTypeOrNamespace = new Regex(@"[^']*'(?<type_name>[^']+)'.*", RegexOptions.ExplicitCapture | RegexOptions.Compiled);
protected override string GetErrorIdentifier()
{
return "E";
}
protected override Regex GetOutputRegex()
{
return sCompilerOutput;
}
protected override NormalizedCompilerStatus NormalizedStatusFor(Match match)
{
var status = TryNormalizeCompilerStatus(match, "0019", sMissingMember, NormalizeMemberNotFoundError);
if (status.code != NormalizedCompilerStatusCode.NotNormalized)
return status;
return TryNormalizeCompilerStatus(match, "0018", sUnknownTypeOrNamespace, NormalizeSimpleUnknownTypeOfNamespaceError);
}
}
}