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49 lines (42 loc) · 1.22 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor
{
class CallbackController
{
readonly Action m_Callback;
readonly float m_CallbacksPerSecond;
double m_NextCallback;
public CallbackController(Action callback, float callbacksPerSecond)
{
m_Callback = callback;
m_CallbacksPerSecond = Mathf.Max(callbacksPerSecond, 1f);
}
public bool active { get; private set; }
public void Start()
{
m_NextCallback = 0;
EditorApplication.update += Update;
active = true;
}
public void Stop()
{
EditorApplication.update -= Update;
active = false;
}
void Update()
{
double time = EditorApplication.timeSinceStartup;
if (time > m_NextCallback)
{
m_NextCallback = time + (1f / m_CallbacksPerSecond);
if (m_Callback != null)
m_Callback();
}
}
}
}