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using System;
using System.Collections.Generic;
using GameplayAbilitySystem.Statics;
using GameplayAbilitySystem.Attributes;
using GameplayAbilitySystem.Enums;
using GameplayAbilitySystem.GameplayEffects;
using GameplayAbilitySystem.Interfaces;
using UnityEngine;
using UnityEngine.Events;
namespace GameplayAbilitySystem {
/// <inheritdoc />
[Serializable]
public class GameplayEffectModifier : IGameplayEffectModifier {
[SerializeField]
private AttributeType _attributeType = null;
[SerializeField]
private EModifierOperationType _modifierOperationType = default;
[Space(10)]
[SerializeField]
private EMagnitudeCalculationTypes _magnitudeCalculationType = default;
[SerializeField]
private float _scaledMagnitude = 0f;
[Space(10)]
[SerializeField]
private GameplayEffectModifierTagCollection _sourceTags = null;
[SerializeField]
private GameplayEffectModifierTagCollection _targetTags = null;
/// <inheritdoc />
public AttributeType Attribute => _attributeType;
/// <inheritdoc />
public EModifierOperationType ModifierOperation => _modifierOperationType;
/// <inheritdoc />
public float ScaledMagnitude => _scaledMagnitude;
/// <inheritdoc />
public EMagnitudeCalculationTypes MagnitudeCalculationType => _magnitudeCalculationType;
/// <inheritdoc />
public GameplayEffectModifierTagCollection SourceTags => _sourceTags;
/// <inheritdoc />
public GameplayEffectModifierTagCollection TargetTags => _targetTags;
/// <inheritdoc />
public bool AttemptCalculateMagnitude(out float EvaluatedMagnitude) {
//TODO: PROPER IMPLEMENTATION
EvaluatedMagnitude = this.ScaledMagnitude;
return true;
}
public GameplayEffectModifier InitialiseEmpty() {
this._attributeType = null;
return this;
}
}
}